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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "LimboHSM" inherits= "LimboState" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../../../doc/class.xsd" >
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<brief_description >
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Event-based Hierarchical State Machine (HSM).
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</brief_description>
<description >
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Event-based Hierarchical State Machine (HSM) that manages [LimboState] instances and facilitates transitions between them. LimboHSM is a [LimboState] in itself and can also serve as a child of another LimboHSM node.
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</description>
<tutorials >
</tutorials>
<methods >
<method name= "add_transition" >
<return type= "void" />
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<param index= "0" name= "from_state" type= "LimboState" />
<param index= "1" name= "to_state" type= "LimboState" />
<param index= "2" name= "event" type= "StringName" />
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<description >
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Establishes a transition from one state to another when [param event] is dispatched. Both [param from_state] and [param to_state] must be immediate children of this state.
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</description>
</method>
<method name= "get_active_state" qualifiers= "const" >
<return type= "LimboState" />
<description >
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Returns the currently active substate.
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</description>
</method>
<method name= "get_leaf_state" qualifiers= "const" >
<return type= "LimboState" />
<description >
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Returns the currently active leaf state within the state machine.
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</description>
</method>
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<method name= "get_previous_active_state" qualifiers= "const" >
<return type= "LimboState" />
<description >
Returns the previously active substate.
</description>
</method>
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<method name= "initialize" >
<return type= "void" />
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<param index= "0" name= "agent" type= "Node" />
<param index= "1" name= "parent_scope" type= "Blackboard" default= "null" />
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<description >
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Initiates the state and calls [method LimboState._setup] for both itself and all substates.
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</description>
</method>
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<method name= "remove_transition" >
<return type= "void" />
<param index= "0" name= "from_state" type= "LimboState" />
<param index= "1" name= "event" type= "StringName" />
<description >
Removes a transition from a state associated with specific [param event].
</description>
</method>
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<method name= "set_active" >
<return type= "void" />
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<param index= "0" name= "active" type= "bool" />
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<description >
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When set to [code]true[/code], switches the state to [member initial_state] and activates state processing according to [member update_mode].
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</description>
</method>
<method name= "update" >
<return type= "void" />
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<param index= "0" name= "delta" type= "float" />
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<description >
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Calls [method LimboState._update] on itself and the active substate, with the call cascading down to the leaf state. This method is automatically triggered if [member update_mode] is not set to [constant MANUAL].
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</description>
</method>
</methods>
<members >
<member name= "ANYSTATE" type= "LimboState" setter= "" getter= "anystate" >
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Useful for defining a transition from any state.
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</member>
<member name= "initial_state" type= "LimboState" setter= "set_initial_state" getter= "get_initial_state" >
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The substate that becomes active when the state machine is activated using the [method set_active] method. If not explicitly set, the first child of the LimboHSM will be considered the initial state.
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</member>
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<member name= "update_mode" type= "int" setter= "set_update_mode" getter= "get_update_mode" enum= "LimboHSM.UpdateMode" default= "1" >
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Specifies when the state machine should be updated. See [enum UpdateMode].
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</member>
</members>
<signals >
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<signal name= "active_state_changed" >
<param index= "0" name= "current" type= "LimboState" />
<param index= "1" name= "previous" type= "LimboState" />
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<description >
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Emitted when the currently active substate is switched to a different substate.
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</description>
</signal>
</signals>
<constants >
<constant name= "IDLE" value= "0" enum= "UpdateMode" >
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Update the state machine during the idle process.
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</constant>
<constant name= "PHYSICS" value= "1" enum= "UpdateMode" >
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Update the state machine during the physics process.
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</constant>
<constant name= "MANUAL" value= "2" enum= "UpdateMode" >
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Manually update the state machine by calling [method update] from a script.
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</constant>
</constants>
</class>