limboai/bb_param/bb_node.h

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/* bb_node.h */
#ifndef BB_NODE_H
#define BB_NODE_H
#include "bb_param.h"
#include "core/object/object.h"
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class BBNode : public BBParam {
GDCLASS(BBNode, BBParam);
protected:
virtual Variant::Type get_type() const override { return Variant::NODE_PATH; }
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public:
virtual Variant get_value(Object *p_agent, const Ref<Blackboard> &p_blackboard, const Variant &p_default = Variant()) override;
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};
#endif // BB_NODE_H