2022-08-28 20:24:33 +00:00
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/* bt_cooldown.h */
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#ifndef BT_COOLDOWN_H
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#define BT_COOLDOWN_H
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#include "bt_decorator.h"
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2023-07-20 16:35:36 +00:00
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2022-12-15 07:26:52 +00:00
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#include "core/object/object.h"
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2022-08-28 20:24:33 +00:00
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#include "scene/main/scene_tree.h"
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class BTCooldown : public BTDecorator {
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GDCLASS(BTCooldown, BTDecorator);
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private:
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2023-04-10 08:08:11 +00:00
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double duration = 10.0;
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2022-08-28 20:24:33 +00:00
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bool process_pause = false;
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bool start_cooled = false;
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bool trigger_on_failure = false;
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String cooldown_state_var = "";
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2022-12-17 10:47:10 +00:00
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Ref<SceneTreeTimer> timer = nullptr;
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2022-08-28 20:24:33 +00:00
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void _chill();
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void _on_timeout();
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protected:
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static void _bind_methods();
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2022-12-15 07:26:52 +00:00
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virtual String _generate_name() const override;
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virtual void _setup() override;
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2023-04-10 08:08:11 +00:00
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virtual int _tick(double p_delta) override;
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2022-08-28 20:24:33 +00:00
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public:
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2023-04-10 08:08:11 +00:00
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void set_duration(double p_value) {
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2022-08-28 20:24:33 +00:00
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duration = p_value;
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emit_changed();
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}
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2023-04-10 08:08:11 +00:00
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double get_duration() const { return duration; }
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2022-08-28 20:24:33 +00:00
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void set_process_pause(bool p_value) {
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process_pause = p_value;
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emit_changed();
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}
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bool get_process_pause() const { return process_pause; }
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void set_start_cooled(bool p_value) {
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start_cooled = p_value;
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emit_changed();
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}
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bool get_start_cooled() const { return start_cooled; }
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void set_trigger_on_failure(bool p_value) {
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trigger_on_failure = p_value;
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emit_changed();
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}
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bool get_trigger_on_failure() const { return trigger_on_failure; }
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void set_cooldown_state_var(String p_value) {
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cooldown_state_var = p_value;
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emit_changed();
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}
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String get_cooldown_state_var() const { return cooldown_state_var; }
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};
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#endif // BT_COOLDOWN_H
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