limboai/editor/blackboard_plan_editor.h

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/**
* blackboard_plan_editor.h
* =============================================================================
* Copyright 2021-2024 Serhii Snitsaruk
*
* Use of this source code is governed by an MIT-style
* license that can be found in the LICENSE file or at
* https://opensource.org/licenses/MIT.
* =============================================================================
*/
#ifndef BLACKBOARD_PLAN_EDITOR_H
#define BLACKBOARD_PLAN_EDITOR_H
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#ifdef TOOLS_ENABLED
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#include "../blackboard/blackboard_plan.h"
#ifdef LIMBOAI_MODULE
#include "editor/editor_inspector.h"
#include "scene/gui/check_box.h"
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#include "scene/gui/dialogs.h"
#endif // LIMBOAI_MODULE
#ifdef LIMBOAI_GDEXTENSION
#include <godot_cpp/classes/accept_dialog.hpp>
#include <godot_cpp/classes/check_box.hpp>
#include <godot_cpp/classes/editor_inspector_plugin.hpp>
#include <godot_cpp/classes/line_edit.hpp>
#include <godot_cpp/classes/panel_container.hpp>
#include <godot_cpp/classes/popup_menu.hpp>
#include <godot_cpp/classes/scroll_container.hpp>
#include <godot_cpp/classes/style_box_flat.hpp>
#include <godot_cpp/classes/v_box_container.hpp>
using namespace godot;
#endif // LIMBOAI_GDEXTENSION
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// *****
class BlackboardPlanEditor : public AcceptDialog {
GDCLASS(BlackboardPlanEditor, AcceptDialog);
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private:
static BlackboardPlanEditor *singleton;
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private:
struct ThemeCache {
Ref<Texture2D> trash_icon;
Ref<Texture2D> grab_icon;
Ref<StyleBoxFlat> odd_style;
Ref<StyleBoxFlat> even_style;
Ref<StyleBoxFlat> header_style;
} theme_cache;
int last_index = 0;
int drag_mouse_y_delta = 0;
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int drag_start = -1;
int drag_index = -1;
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Ref<BlackboardPlan> plan;
StringName default_var_name;
Variant::Type default_type = Variant::NIL;
PropertyHint default_hint = PROPERTY_HINT_NONE;
String default_hint_string;
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VBoxContainer *rows_vbox;
Button *add_var_tool;
CheckBox *nodepath_prefetching;
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PanelContainer *header_row;
ScrollContainer *scroll_container;
PopupMenu *type_menu;
PopupMenu *hint_menu;
LineEdit *_get_name_edit(int p_row_index) const;
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void _add_var();
void _trash_var(int p_index);
void _rename_var(const StringName &p_new_name, int p_index);
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void _change_var_type(Variant::Type p_new_type, int p_index);
void _change_var_hint(PropertyHint p_new_hint, int p_index);
void _change_var_hint_string(const String &p_new_hint_string, int p_index);
void _show_button_popup(Button *p_button, PopupMenu *p_popup, int p_index);
void _type_chosen(int id);
void _hint_chosen(int id);
void _add_var_pressed();
void _prefetching_toggled(bool p_toggle_on);
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void _drag_button_down(Control *p_row);
void _drag_button_up();
void _drag_button_gui_input(const Ref<InputEvent> &p_event);
void _refresh();
void _visibility_changed();
protected:
static void _bind_methods() {}
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void _notification(int p_what);
public:
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_FORCE_INLINE_ static BlackboardPlanEditor *get_singleton() { return singleton; }
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void edit_plan(const Ref<BlackboardPlan> &p_plan);
void set_defaults(const StringName &p_name, Variant::Type p_type = Variant::FLOAT, PropertyHint p_hint = PROPERTY_HINT_NONE, String p_hint_string = "");
void reset_defaults();
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BlackboardPlanEditor();
};
// *****
class EditorInspectorPluginBBPlan : public EditorInspectorPlugin {
GDCLASS(EditorInspectorPluginBBPlan, EditorInspectorPlugin);
private:
BlackboardPlanEditor *plan_editor;
Ref<StyleBoxFlat> toolbar_style;
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void _edit_plan(const Ref<BlackboardPlan> &p_plan);
void _open_base_plan(const Ref<BlackboardPlan> &p_plan);
protected:
static void _bind_methods() {}
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public:
#ifdef LIMBOAI_MODULE
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virtual bool can_handle(Object *p_object) override;
virtual void parse_begin(Object *p_object) override;
#elif LIMBOAI_GDEXTENSION
virtual bool _can_handle(Object *p_object) const override;
virtual void _parse_begin(Object *p_object) override;
#endif
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EditorInspectorPluginBBPlan();
};
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#endif // TOOLS_ENABLED
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#endif // BLACKBOARD_PLAN_EDITOR_H