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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "LimboState" inherits= "Node" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../../../doc/class.xsd" >
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<brief_description >
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A state node for Hierarchical State Machines (HSM).
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</brief_description>
<description >
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A LimboAI state node for Hierarchical State Machines (HSM).
You can create your state behavior by extending this class. To implement your state logic, you can override [method _enter], [method _exit], [method _setup], and [method _update]. Alternatively, you can delegate state implementation to external methods using the [code]call_on_*[/code] methods.
For additional details on state machines, refer to [LimboHSM].
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</description>
<tutorials >
</tutorials>
<methods >
<method name= "_enter" qualifiers= "virtual" >
<return type= "void" />
<description >
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Called when the state is entered.
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</description>
</method>
<method name= "_exit" qualifiers= "virtual" >
<return type= "void" />
<description >
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Called when the state is exited.
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</description>
</method>
<method name= "_setup" qualifiers= "virtual" >
<return type= "void" />
<description >
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Called once during initialization. Use this method to initialize your state.
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</description>
</method>
<method name= "_update" qualifiers= "virtual" >
<return type= "void" />
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<param index= "0" name= "delta" type= "float" />
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<description >
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Called during the update. Implement your state's behavior with this method.
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</description>
</method>
<method name= "add_event_handler" >
<return type= "void" />
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<param index= "0" name= "event" type= "StringName" />
<param index= "1" name= "handler" type= "Callable" />
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<description >
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Registers a [param handler] to be called when [param event] is dispatched.
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</description>
</method>
<method name= "call_on_enter" >
<return type= "LimboState" />
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<param index= "0" name= "callable" type= "Callable" />
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<description >
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A chained method that connects the [signal entered] signal to a [param callable].
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</description>
</method>
<method name= "call_on_exit" >
<return type= "LimboState" />
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<param index= "0" name= "callable" type= "Callable" />
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<description >
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A chained method that connects the [signal exited] signal to a [param callable].
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</description>
</method>
<method name= "call_on_update" >
<return type= "LimboState" />
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<param index= "0" name= "callable" type= "Callable" />
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<description >
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A chained method that connects the [signal updated] signal to a [param callable].
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</description>
</method>
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<method name= "clear_guard" >
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<return type= "void" />
<description >
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Clears the guard function, removing the [Callable] previously set by [method set_guard].
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</description>
</method>
<method name= "dispatch" >
<return type= "bool" />
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<param index= "0" name= "event" type= "StringName" />
<param index= "1" name= "cargo" type= "Variant" default= "null" />
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<description >
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Recursively dispatches a state machine event named [param event] with an optional argument [param cargo]. Returns [code]true[/code] if the event was consumed.
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Events propagate from the leaf state to the root state, and propagation stops as soon as any state consumes the event. States will consume the event if they have a related transition or event handler. For more information on event handlers, see [method add_event_handler].
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</description>
</method>
<method name= "get_root" qualifiers= "const" >
<return type= "LimboState" />
<description >
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Returns the root [LimboState].
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</description>
</method>
<method name= "is_active" qualifiers= "const" >
<return type= "bool" />
<description >
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Returns [code]true[/code] if it is currently active, meaning it is the active substate of the parent [LimboHSM].
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</description>
</method>
<method name= "named" >
<return type= "LimboState" />
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<param index= "0" name= "name" type= "String" />
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<description >
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A chained method for setting the name of this state.
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</description>
</method>
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<method name= "set_guard" >
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<return type= "void" />
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<param index= "0" name= "guard_callable" type= "Callable" />
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<description >
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Sets the guard function, which is a function called each time a transition to this state is considered. If the function returns [code]false[/code], the transition will be disallowed.
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</description>
</method>
</methods>
<members >
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<member name= "EVENT_FINISHED" type= "StringName" setter= "" getter= "event_finished" >
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A commonly used event that indicates that the state has finished its work.
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</member>
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<member name= "agent" type= "Node" setter= "set_agent" getter= "get_agent" >
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An agent associated with the state, assigned during initialization.
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</member>
<member name= "blackboard" type= "Blackboard" setter= "" getter= "get_blackboard" >
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A key/value data store shared by states within the state machine to which this state belongs.
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</member>
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<member name= "blackboard_plan" type= "BlackboardPlan" setter= "set_blackboard_plan" getter= "get_blackboard_plan" >
Stores and manages variables that will be used in constructing new [Blackboard] instances.
</member>
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</members>
<signals >
<signal name= "entered" >
<description >
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Emitted when the state is entered.
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</description>
</signal>
<signal name= "exited" >
<description >
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Emitted when the state is exited.
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</description>
</signal>
<signal name= "setup" >
<description >
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Emitted when the state is initialized.
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</description>
</signal>
<signal name= "updated" >
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<param index= "0" name= "delta" type= "float" />
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<description >
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Emitted when the state is updated.
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</description>
</signal>
</signals>
</class>