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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTPlayAnimation.xml.
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.. _class_BTPlayAnimation:
BTPlayAnimation
===============
**Inherits:** :ref: `BTAction<class_BTAction>` **<** :ref: `BTTask<class_BTTask>` **<** :ref: `BT<class_BT>`
BT action that plays an animation on the specified `` AnimationPlayer `` node.
.. rst-class :: classref-introduction-group
Description
-----------
BTPlayAnimation action plays an animation on the specified `` AnimationPlayer `` node. If the :ref: `await_completion<class_BTPlayAnimation_property_await_completion>` is greater than `` 0 `` , the action will wait for the animation to complete, with the maximum waiting time equal to :ref: `await_completion<class_BTPlayAnimation_property_await_completion>` .
Returns `` SUCCESS `` if the animation finishes playing or if the elapsed time exceeds :ref: `await_completion<class_BTPlayAnimation_property_await_completion>` . When :ref: `await_completion<class_BTPlayAnimation_property_await_completion>` is set to `` 0 `` , BTPlayAnimation doesn't wait for the animation to finish and immediately returns `` SUCCESS `` .
Returns `` RUNNING `` if the animation is still playing and the elapsed time is less than :ref: `await_completion<class_BTPlayAnimation_property_await_completion>` .
Returns `` FAILURE `` if the action fails to play the requested animation.
.. rst-class :: classref-reftable-group
Properties
----------
.. table ::
:widths: auto
+-----------------------------+--------------------------------------------------------------------------+-----------+
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| `` StringName `` | :ref: `animation_name<class_BTPlayAnimation_property_animation_name>` | `` &"" `` |
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+-----------------------------+--------------------------------------------------------------------------+-----------+
| :ref: `BBNode<class_BBNode>` | :ref: `animation_player<class_BTPlayAnimation_property_animation_player>` | |
+-----------------------------+--------------------------------------------------------------------------+-----------+
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| `` float `` | :ref: `await_completion<class_BTPlayAnimation_property_await_completion>` | `` 0.0 `` |
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+-----------------------------+--------------------------------------------------------------------------+-----------+
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| `` float `` | :ref: `blend<class_BTPlayAnimation_property_blend>` | `` -1.0 `` |
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+-----------------------------+--------------------------------------------------------------------------+-----------+
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| `` bool `` | :ref: `from_end<class_BTPlayAnimation_property_from_end>` | `` false `` |
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+-----------------------------+--------------------------------------------------------------------------+-----------+
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| `` float `` | :ref: `speed<class_BTPlayAnimation_property_speed>` | `` 1.0 `` |
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+-----------------------------+--------------------------------------------------------------------------+-----------+
.. rst-class :: classref-section-separator
----
.. rst-class :: classref-descriptions-group
Property Descriptions
---------------------
.. _class_BTPlayAnimation_property_animation_name:
.. rst-class :: classref-property
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`` StringName `` **animation_name** = `` &"" `` :ref: `🔗<class_BTPlayAnimation_property_animation_name>`
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.. rst-class :: classref-property-setget
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- |void| **set_animation_name** \ (\ value\: `` StringName ` ` \ )
- `` StringName `` **get_animation_name** \ (\ )
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Animation's key within the `` AnimationPlayer `` node. If empty, BTPlayAnimation will resume the last played animation if the `` AnimationPlayer `` was previously paused.
.. rst-class :: classref-item-separator
----
.. _class_BTPlayAnimation_property_animation_player:
.. rst-class :: classref-property
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:ref: `BBNode<class_BBNode>` **animation_player** :ref: `🔗<class_BTPlayAnimation_property_animation_player>`
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.. rst-class :: classref-property-setget
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- |void| **set_animation_player** \ (\ value\: :ref: `BBNode<class_BBNode>` \ )
- :ref: `BBNode<class_BBNode>` **get_animation_player** \ (\ )
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Parameter that specifies the `` AnimationPlayer `` node.
.. rst-class :: classref-item-separator
----
.. _class_BTPlayAnimation_property_await_completion:
.. rst-class :: classref-property
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`` float `` **await_completion** = `` 0.0 `` :ref: `🔗<class_BTPlayAnimation_property_await_completion>`
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.. rst-class :: classref-property-setget
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- |void| **set_await_completion** \ (\ value\: `` float ` ` \ )
- `` float `` **get_await_completion** \ (\ )
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The maximum duration to wait for the animation to complete (in seconds). If the animation doesn't finish within this time, BTPlayAnimation will stop waiting and return `` SUCCESS `` .
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.. rst-class :: classref-item-separator
----
.. _class_BTPlayAnimation_property_blend:
.. rst-class :: classref-property
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`` float `` **blend** = `` -1.0 `` :ref: `🔗<class_BTPlayAnimation_property_blend>`
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.. rst-class :: classref-property-setget
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- |void| **set_blend** \ (\ value\: `` float ` ` \ )
- `` float `` **get_blend** \ (\ )
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Custom blend time (in seconds). See :ref: `AnimationPlayer.play<class_AnimationPlayer_method_play>` .
.. rst-class :: classref-item-separator
----
.. _class_BTPlayAnimation_property_from_end:
.. rst-class :: classref-property
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`` bool `` **from_end** = `` false `` :ref: `🔗<class_BTPlayAnimation_property_from_end>`
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.. rst-class :: classref-property-setget
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- |void| **set_from_end** \ (\ value\: `` bool ` ` \ )
- `` bool `` **get_from_end** \ (\ )
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Play animation from the end. Used in combination with negative :ref: `speed<class_BTPlayAnimation_property_speed>` to play animation in reverse. See :ref: `AnimationPlayer.play<class_AnimationPlayer_method_play>` .
.. rst-class :: classref-item-separator
----
.. _class_BTPlayAnimation_property_speed:
.. rst-class :: classref-property
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`` float `` **speed** = `` 1.0 `` :ref: `🔗<class_BTPlayAnimation_property_speed>`
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.. rst-class :: classref-property-setget
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- |void| **set_speed** \ (\ value\: `` float ` ` \ )
- `` float `` **get_speed** \ (\ )
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Custom playback speed scaling ratio. See :ref: `AnimationPlayer.play<class_AnimationPlayer_method_play>` .
.. |virtual| replace :: :abbr: `virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace :: :abbr: `const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace :: :abbr: `vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace :: :abbr: `constructor (This method is used to construct a type.)`
.. |static| replace :: :abbr: `static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace :: :abbr: `operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace :: :abbr: `BitField (This value is an integer composed as a bitmask of the following flags.)`
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.. |void| replace :: :abbr: `void (No return value.)`