limboai/register_types.h

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/**
* register_types.h
* =============================================================================
* Copyright 2021-2023 Serhii Snitsaruk
*
* Use of this source code is governed by an MIT-style
* license that can be found in the LICENSE file or at
* https://opensource.org/licenses/MIT.
* =============================================================================
*/
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#ifndef LIMBOAI_REGISTER_TYPES_H
#define LIMBOAI_REGISTER_TYPES_H
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#ifdef LIMBOAI_MODULE
#include "modules/register_module_types.h"
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#endif // LIMBOAI_MODULE
#ifdef LIMBOAI_GDEXTENSION
#include <godot_cpp/core/class_db.hpp>
using namespace godot;
#endif // LIMBOAI_GDEXTENSION
void initialize_limboai_module(ModuleInitializationLevel p_level);
void uninitialize_limboai_module(ModuleInitializationLevel p_level);
#endif // LIMBOAI_REGISTER_TYPES_H