limboai/bt/actions/bt_play_animation.h

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2023-08-13 15:34:34 +00:00
/**
* bt_play_animation.h
* =============================================================================
* Copyright 2021-2023 Serhii Snitsaruk
*
* Use of this source code is governed by an MIT-style
* license that can be found in the LICENSE file or at
* https://opensource.org/licenses/MIT.
* =============================================================================
*/
#ifndef BT_PLAY_ANIMATION_H
#define BT_PLAY_ANIMATION_H
#include "bt_action.h"
#include "modules/limboai/blackboard/bb_param/bb_node.h"
#include "scene/animation/animation_player.h"
class BTPlayAnimation : public BTAction {
GDCLASS(BTPlayAnimation, BTAction);
private:
Ref<BBNode> animation_player_param;
StringName animation_name;
double await_completion = 0.0;
double blend = -1.0;
double speed = 1.0;
bool from_end = false;
AnimationPlayer *animation_player = nullptr;
bool setup_failed = false;
protected:
static void _bind_methods();
virtual String _generate_name() const override;
virtual void _setup() override;
virtual void _enter() override;
virtual int _tick(double p_delta) override;
public:
void set_animation_player(Ref<BBNode> p_animation_player);
Ref<BBNode> get_animation_player() const { return animation_player_param; }
void set_animation_name(StringName p_animation_name);
StringName get_animation_name() const { return animation_name; }
void set_await_completion(double p_await_completion);
double get_await_completion() const { return await_completion; }
void set_blend(double p_blend);
double get_blend() const { return blend; }
void set_speed(double p_speed);
double get_speed() const { return speed; }
void set_from_end(bool p_from_end);
bool get_from_end() const { return from_end; }
virtual String get_configuration_warning() const override;
};
#endif // BT_PLAY_ANIMATION