2023-08-11 10:33:39 +00:00
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/**
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* bt_set_agent_property.h
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* =============================================================================
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* Copyright 2021-2023 Serhii Snitsaruk
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*
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* Use of this source code is governed by an MIT-style
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* license that can be found in the LICENSE file or at
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* https://opensource.org/licenses/MIT.
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* =============================================================================
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*/
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#ifndef BT_SET_AGENT_PROPERTY_H
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#define BT_SET_AGENT_PROPERTY_H
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2023-08-15 15:49:13 +00:00
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#include "../bt_action.h"
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#include "modules/limboai/blackboard/bb_param/bb_variant.h"
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2023-11-20 14:02:18 +00:00
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#include "modules/limboai/util/limbo_utility.h"
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2023-08-11 10:33:39 +00:00
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class BTSetAgentProperty : public BTAction {
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GDCLASS(BTSetAgentProperty, BTAction);
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2023-08-28 11:22:23 +00:00
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TASK_CATEGORY(Scene);
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2023-08-11 10:33:39 +00:00
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private:
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2023-08-11 20:16:03 +00:00
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StringName property;
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Ref<BBVariant> value;
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2023-11-20 14:02:18 +00:00
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LimboUtility::Operation operation = LimboUtility::OPERATION_NONE;
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2023-08-11 10:33:39 +00:00
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protected:
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static void _bind_methods();
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virtual String _generate_name() const override;
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2023-09-19 11:43:26 +00:00
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virtual Status _tick(double p_delta) override;
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public:
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2023-08-15 15:05:30 +00:00
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virtual PackedStringArray get_configuration_warnings() const override;
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2023-08-11 20:16:03 +00:00
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void set_property(StringName p_prop);
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StringName get_property() const { return property; }
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void set_value(Ref<BBVariant> p_value);
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Ref<BBVariant> get_value() const { return value; }
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2023-11-20 14:02:18 +00:00
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void set_operation(LimboUtility::Operation p_operation);
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LimboUtility::Operation get_operation() const { return operation; }
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2023-08-11 10:33:39 +00:00
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};
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#endif // BT_SET_AGENT_PROPERTY
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