limboai/editor/debugger/limbo_debugger.h

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/**
* limbo_debugger.h
* =============================================================================
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* Copyright 2021-2024 Serhii Snitsaruk
*
* Use of this source code is governed by an MIT-style
* license that can be found in the LICENSE file or at
* https://opensource.org/licenses/MIT.
* =============================================================================
*/
#ifndef LIMBO_DEBUGGER_H
#define LIMBO_DEBUGGER_H
#include "../../bt/bt_instance.h"
#include "../../bt/tasks/bt_task.h"
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#ifdef LIMBOAI_MODULE
#include "core/object/class_db.h"
#include "core/object/object.h"
#include "core/string/node_path.h"
#endif // LIMBOAI_MODULE
#ifdef LIMBOAI_GDEXTENSION
#include <godot_cpp/classes/object.hpp>
#include <godot_cpp/core/class_db.hpp>
#include <godot_cpp/templates/hash_set.hpp>
#include <godot_cpp/variant/node_path.hpp>
#endif // LIMBOAI_GDEXTENSION
class LimboDebugger : public Object {
GDCLASS(LimboDebugger, Object);
private:
static LimboDebugger *singleton;
LimboDebugger();
public:
static void initialize();
static void deinitialize();
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_FORCE_INLINE_ static LimboDebugger *get_singleton() { return singleton; }
~LimboDebugger();
protected:
static void _bind_methods();
#ifdef DEBUG_ENABLED
private:
HashSet<uint64_t> active_bt_instances;
uint64_t tracked_instance_id;
bool session_active = false;
void _track_tree(uint64_t p_instance_id);
void _untrack_tree();
void _send_active_bt_players();
void _on_bt_instance_updated(int status, uint64_t p_instance_id);
public:
static Error parse_message(void *p_user, const String &p_msg, const Array &p_args, bool &r_captured);
#ifdef LIMBOAI_GDEXTENSION
bool parse_message_gdext(const String &p_msg, const Array &p_args);
#endif
void register_bt_instance(uint64_t p_instance_id);
void unregister_bt_instance(uint64_t p_instance_id);
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bool is_active() const;
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#endif // ! DEBUG_ENABLED
};
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#endif // LIMBO_DEBUGGER_H