limboai/editor/debugger/behavior_tree_data.h

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/**
* behavior_tree_data.h
* =============================================================================
* Copyright 2021-2023 Serhii Snitsaruk
*
* Use of this source code is governed by an MIT-style
* license that can be found in the LICENSE file or at
* https://opensource.org/licenses/MIT.
* =============================================================================
*/
#ifndef BEHAVIOR_TREE_DATA_H
#define BEHAVIOR_TREE_DATA_H
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#include "modules/limboai/bt/tasks/bt_task.h"
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class BehaviorTreeData {
public:
struct TaskData {
int id = 0;
String name;
bool is_custom_name = false;
int num_children = 0;
int status = 0;
double elapsed_time = 0.0;
String type_name;
String script_path;
TaskData(int p_id, const String &p_name, bool p_is_custom_name, int p_num_children, int p_status, double p_elapsed_time, const String &p_type_name, const String &p_script_path) {
id = p_id;
name = p_name;
is_custom_name = p_is_custom_name;
num_children = p_num_children;
status = p_status;
elapsed_time = p_elapsed_time;
type_name = p_type_name;
script_path = p_script_path;
}
TaskData() {}
};
List<TaskData> tasks;
NodePath bt_player_path;
String bt_resource_path;
void serialize(Array &p_arr);
void deserialize(const Array &p_arr);
BehaviorTreeData(const Ref<BTTask> &p_instance, const NodePath &p_player_path, const String &p_bt_resource);
BehaviorTreeData() {}
};
#endif // BEHAVIOR_TREE_DATA