139 lines
5.0 KiB
C
139 lines
5.0 KiB
C
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/**************************************************************************/
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/* window_wrapper.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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// * This is a port of a WindowWrapper from the Godot Engine to use with godot-cpp.
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#ifdef LIMBOAI_GDEXTENSION
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#ifndef COMPAT_WINDOW_WRAPPER_H
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#define COMPAT_WINDOW_WRAPPER_H
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// TODO: Need to compile this as module too!!!
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#include <godot_cpp/classes/h_box_container.hpp>
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#include <godot_cpp/classes/input_event.hpp>
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#include <godot_cpp/classes/label.hpp>
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#include <godot_cpp/classes/margin_container.hpp>
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#include <godot_cpp/classes/menu_button.hpp>
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#include <godot_cpp/classes/panel.hpp>
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#include <godot_cpp/classes/popup.hpp>
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#include <godot_cpp/classes/shortcut.hpp>
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#include <godot_cpp/classes/window.hpp>
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#include <godot_cpp/variant/rect2.hpp>
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using namespace godot;
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// Capture all shortcut events not handled by other nodes.
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class CompatShortcutBin : public Node {
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GDCLASS(CompatShortcutBin, Node);
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protected:
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virtual void _notification(int what);
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static void _bind_methods();
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public:
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virtual void _shortcut_input(const Ref<InputEvent> &p_event) override;
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};
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class CompatWindowWrapper : public MarginContainer {
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GDCLASS(CompatWindowWrapper, MarginContainer);
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Control *wrapped_control = nullptr;
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MarginContainer *margins = nullptr;
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godot::Window *window = nullptr;
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Panel *window_background = nullptr;
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Ref<Shortcut> enable_shortcut;
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Rect2 _get_default_window_rect() const;
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Node *_get_wrapped_control_parent() const;
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void _set_window_enabled_with_rect(bool p_visible, const Rect2 p_rect);
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void _set_window_rect(const Rect2 p_rect);
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protected:
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static void _bind_methods();
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void _notification(int p_what);
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public:
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virtual void _shortcut_input(const Ref<InputEvent> &p_event) override;
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void set_wrapped_control(Control *p_control, const Ref<Shortcut> &p_enable_shortcut = Ref<Shortcut>());
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Control *get_wrapped_control() const;
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Control *release_wrapped_control();
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bool is_window_available() const;
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bool get_window_enabled() const;
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void set_window_enabled(bool p_enabled);
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Rect2i get_window_rect() const;
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int get_window_screen() const;
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void restore_window(const Rect2i &p_rect, int p_screen = -1);
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void restore_window_from_saved_position(const Rect2 p_window_rect, int p_screen, const Rect2 p_screen_rect);
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void enable_window_on_screen(int p_screen = -1, bool p_auto_scale = false);
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void set_window_title(const String p_title);
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void set_margins_enabled(bool p_enabled);
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CompatWindowWrapper();
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};
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class CompatScreenSelect : public Button {
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GDCLASS(CompatScreenSelect, Button);
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Popup *popup = nullptr;
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Panel *popup_background = nullptr;
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godot::HBoxContainer *screen_list = nullptr;
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void _build_advanced_menu();
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void _emit_screen_signal(int p_screen_idx);
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void _handle_mouse_shortcut(const Ref<InputEvent> &p_event);
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void _show_popup();
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protected:
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static void _bind_methods();
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void _notification(int p_what);
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public:
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virtual void _pressed() override;
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CompatScreenSelect();
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};
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#endif // ! COMPAT_WINDOW_WRAPPER_H
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#endif // ! LIMBOAI_GDEXTENSION
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