149 lines
5.6 KiB
ReStructuredText
149 lines
5.6 KiB
ReStructuredText
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:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/4.2/modules/limboai/doc_classes/BTCooldown.xml.
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.. _class_BTCooldown:
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BTCooldown
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==========
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**Inherits:** :ref:`BTDecorator<class_BTDecorator>` **<** :ref:`BTTask<class_BTTask>` **<** :ref:`BT<class_BT>`
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BT decorator that executes its child task only if :ref:`duration<class_BTCooldown_property_duration>` time has passed since the previous execution.
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.. rst-class:: classref-introduction-group
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Description
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-----------
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BTCooldown runs its child task only if :ref:`duration<class_BTCooldown_property_duration>` time has passed since the last successful child task execution. It will only consider successful executions unless :ref:`trigger_on_failure<class_BTCooldown_property_trigger_on_failure>` is set to ``true``.
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Returns ``RUNNING``, if the child task results in ``RUNNING``.
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Returns ``SUCCESS``, if the child task results in ``SUCCESS``, and triggers the cooldown timer.
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Returns ``FAILURE``, if the child task results in ``FAILURE`` or if :ref:`duration<class_BTCooldown_property_duration>` time didn't pass since the previous execution.
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.. rst-class:: classref-reftable-group
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Properties
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----------
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.. table::
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:widths: auto
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+--------+-------------------------------------------------------------------------+-----------+
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| String | :ref:`cooldown_state_var<class_BTCooldown_property_cooldown_state_var>` | ``""`` |
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+--------+-------------------------------------------------------------------------+-----------+
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| float | :ref:`duration<class_BTCooldown_property_duration>` | ``10.0`` |
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+--------+-------------------------------------------------------------------------+-----------+
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| bool | :ref:`process_pause<class_BTCooldown_property_process_pause>` | ``false`` |
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+--------+-------------------------------------------------------------------------+-----------+
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| bool | :ref:`start_cooled<class_BTCooldown_property_start_cooled>` | ``false`` |
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+--------+-------------------------------------------------------------------------+-----------+
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| bool | :ref:`trigger_on_failure<class_BTCooldown_property_trigger_on_failure>` | ``false`` |
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+--------+-------------------------------------------------------------------------+-----------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Property Descriptions
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---------------------
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.. _class_BTCooldown_property_cooldown_state_var:
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.. rst-class:: classref-property
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String **cooldown_state_var** = ``""``
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.. rst-class:: classref-property-setget
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- void **set_cooldown_state_var** **(** String value **)**
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- String **get_cooldown_state_var** **(** **)**
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A boolean variable used to store the cooldown state in the :ref:`Blackboard<class_Blackboard>`. If left empty, the variable will be automatically generated and assigned.
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If the variable's value is set to ``true``, it indicates that the cooldown is activated. This feature is useful for checking the cooldown state from other parts of the tree or sharing it among different sections of the :ref:`BehaviorTree<class_BehaviorTree>`.
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.. rst-class:: classref-item-separator
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----
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.. _class_BTCooldown_property_duration:
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.. rst-class:: classref-property
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float **duration** = ``10.0``
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.. rst-class:: classref-property-setget
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- void **set_duration** **(** float value **)**
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- float **get_duration** **(** **)**
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Time to wait before permitting another child's execution.
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.. rst-class:: classref-item-separator
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----
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.. _class_BTCooldown_property_process_pause:
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.. rst-class:: classref-property
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bool **process_pause** = ``false``
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.. rst-class:: classref-property-setget
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- void **set_process_pause** **(** bool value **)**
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- bool **get_process_pause** **(** **)**
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If ``true``, process cooldown when the ``SceneTree`` is paused.
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.. rst-class:: classref-item-separator
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----
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.. _class_BTCooldown_property_start_cooled:
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.. rst-class:: classref-property
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bool **start_cooled** = ``false``
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.. rst-class:: classref-property-setget
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- void **set_start_cooled** **(** bool value **)**
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- bool **get_start_cooled** **(** **)**
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If ``true``, initiate a cooldown as if the child had been executed before the first BT tick.
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.. rst-class:: classref-item-separator
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----
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.. _class_BTCooldown_property_trigger_on_failure:
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.. rst-class:: classref-property
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bool **trigger_on_failure** = ``false``
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.. rst-class:: classref-property-setget
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- void **set_trigger_on_failure** **(** bool value **)**
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- bool **get_trigger_on_failure** **(** **)**
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If ``true``, the cooldown will be activated if the child task also returns ``FAILURE``. Otherwise, the cooldown will only be triggered when the child task returns ``SUCCESS``.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
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