2023-12-09 18:31:51 +00:00
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/**
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* mode_switch_button.h
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* =============================================================================
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* Copyright 2021-2023 Serhii Snitsaruk
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*
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* Use of this source code is governed by an MIT-style
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* license that can be found in the LICENSE file or at
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* https://opensource.org/licenses/MIT.
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* =============================================================================
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*/
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#ifndef MODE_SWITCH_BUTTON
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#define MODE_SWITCH_BUTTON
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2024-01-07 12:45:27 +00:00
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#ifdef LIMBOAI_MODULE
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2023-12-09 18:31:51 +00:00
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#include "scene/gui/button.h"
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#include "core/typedefs.h"
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#include "scene/resources/texture.h"
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2024-01-07 12:45:27 +00:00
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#define SET_ICON(m_tex) set_icon(m_tex)
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#endif // LIMBOAI_MODULE
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#ifdef LIMBOAI_GDEXTENSION
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#include <godot_cpp/classes/button.hpp>
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#include <godot_cpp/classes/texture2d.hpp>
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#include <godot_cpp/templates/vector.hpp>
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using namespace godot;
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#define SET_BUTTON_ICON(m_tex) set_button_icon(m_tex)
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#endif // LIMBOAI_GDEXTENSION
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2023-12-09 18:31:51 +00:00
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class ModeSwitchButton : public Button {
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GDCLASS(ModeSwitchButton, Button);
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private:
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struct Mode {
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int id = 0;
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Ref<Texture2D> icon = nullptr;
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String tooltip = "";
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};
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int current_mode_index = -1;
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Vector<Mode> modes;
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2023-12-10 13:35:28 +00:00
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_FORCE_INLINE_ void _set_mode_by_index(int p_index) {
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current_mode_index = p_index;
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2024-01-07 12:45:27 +00:00
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SET_BUTTON_ICON(modes[current_mode_index].icon);
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2023-12-09 18:31:51 +00:00
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if (!modes[current_mode_index].tooltip.is_empty()) {
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set_tooltip_text(modes[current_mode_index].tooltip);
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}
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}
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protected:
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static void _bind_methods();
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public:
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void add_mode(int p_id, const Ref<Texture2D> &p_icon, const String &p_tooltip = "");
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int get_mode() const { return modes.size() > 0 ? modes[current_mode_index].id : -1; }
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void set_mode(int p_id, bool p_no_signal = false);
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_FORCE_INLINE_ void next_mode() { set_mode((current_mode_index + 1) % modes.size()); };
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void clear();
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ModeSwitchButton();
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};
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#endif // MODE_SWITCH_BUTTON
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