limboai/blackboard/bb_param/bb_node.cpp

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/**
* bb_node.cpp
* =============================================================================
* Copyright 2021-2023 Serhii Snitsaruk
*
* Use of this source code is governed by an MIT-style
* license that can be found in the LICENSE file or at
* https://opensource.org/licenses/MIT.
* =============================================================================
*/
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#include "bb_node.h"
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#ifdef LIMBOAI_MODULE
#include "core/error/error_macros.h"
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#include "scene/main/node.h"
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#endif // LIMBOAI_MODULE
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#ifdef LIMBOAI_GDEXTENSION
#include <godot_cpp/classes/node.hpp>
#endif // LIMBOAI_GDEXTENSION
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Variant BBNode::get_value(Object *p_agent, const Ref<Blackboard> &p_blackboard, const Variant &p_default) {
ERR_FAIL_COND_V(p_agent == nullptr, Variant());
ERR_FAIL_COND_V(!p_blackboard.is_valid(), Variant());
Variant val;
if (get_value_source() == SAVED_VALUE) {
val = get_saved_value();
} else {
val = p_blackboard->get_var(get_variable(), p_default);
}
if (val.get_type() == Variant::NODE_PATH) {
Node *agent = Object::cast_to<Node>(p_agent);
ERR_FAIL_COND_V_MSG(agent == nullptr, Variant(), "BBNode: p_agent must be a Node.");
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return agent->get_node_or_null(val);
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} else {
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Object *obj = val;
if (unlikely(obj == nullptr && val.get_type() != Variant::NIL)) {
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WARN_PRINT("BBNode: Unexpected variant type of a blackboard variable.");
return p_default;
} else {
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return obj;
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}
}
}