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/* bb_param.h */
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#ifndef BB_PARAM_H
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#define BB_PARAM_H
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#include "core/object.h"
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#include "core/resource.h"
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#include "core/typedefs.h"
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#include "core/variant.h"
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#include "modules/limboai/blackboard.h"
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#include "modules/limboai/limbo_utility.h"
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class BBParam : public Resource {
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GDCLASS(BBParam, Resource);
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public:
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enum ValueSource : unsigned int {
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SAVED_VALUE,
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BLACKBOARD_VAR
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};
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private:
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ValueSource value_source;
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Variant saved_value;
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String variable;
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_FORCE_INLINE_ void _update_name() {
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set_name((value_source == SAVED_VALUE) ? String(saved_value) : LimboUtility::get_singleton()->decorate_var(variable));
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}
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protected:
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static void _bind_methods();
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virtual Variant::Type get_type() const { return Variant::NIL; }
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void _get_property_list(List<PropertyInfo> *p_list) const;
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public:
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void set_value_source(ValueSource p_value);
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ValueSource get_value_source() const { return value_source; }
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void set_saved_value(Variant p_value);
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Variant get_saved_value() const { return saved_value; }
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void set_variable(const String &p_value);
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String get_variable() const { return variable; }
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virtual Variant get_value(Object *p_agent, const Ref<Blackboard> &p_blackboard, const Variant &p_default = Variant());
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BBParam();
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};
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#endif // BB_PARAM_H
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