2022-09-01 22:20:37 +00:00
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/* limbo_ai_editor_plugin.h */
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2022-09-02 12:25:03 +00:00
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#ifdef TOOLS_ENABLED
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2022-09-01 22:20:37 +00:00
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#ifndef LIMBO_AI_EDITOR_PLUGIN_H
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#define LIMBO_AI_EDITOR_PLUGIN_H
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#include "core/object.h"
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#include "editor/editor_node.h"
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#include "editor/editor_plugin.h"
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#include "modules/limboai/bt/behavior_tree.h"
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#include "modules/limboai/bt/bt_task.h"
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#include "scene/gui/box_container.h"
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#include "scene/gui/file_dialog.h"
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#include "scene/gui/flow_container.h"
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#include "scene/gui/line_edit.h"
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#include "scene/gui/popup_menu.h"
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#include "scene/gui/tree.h"
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#include "scene/resources/texture.h"
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class TaskTree : public Control {
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GDCLASS(TaskTree, Control);
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private:
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Tree *tree;
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Ref<BehaviorTree> bt;
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Ref<BTTask> last_selected;
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bool editable;
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TreeItem *_create_tree(const Ref<BTTask> &p_task, TreeItem *p_parent, int p_idx = -1);
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void _update_item(TreeItem *p_item);
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void _update_tree();
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TreeItem *_find_item(const Ref<BTTask> &p_task) const;
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void _on_item_selected();
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void _on_item_rmb_selected(const Vector2 &p_pos);
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void _on_task_changed();
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Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
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bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
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void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
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protected:
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static void _bind_methods();
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public:
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void load_bt(const Ref<BehaviorTree> &p_behavior_tree);
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Ref<BehaviorTree> get_bt() const { return bt; }
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void update_tree() { _update_tree(); }
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void update_task(const Ref<BTTask> &p_task);
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Ref<BTTask> get_selected() const;
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void deselect();
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TaskTree();
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~TaskTree();
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};
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class TaskSection : public VBoxContainer {
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GDCLASS(TaskSection, VBoxContainer);
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private:
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FlowContainer *tasks_container;
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Button *section_header;
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void _on_task_button_pressed(const StringName &p_task);
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void _on_header_pressed();
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protected:
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static void _bind_methods();
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public:
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void set_filter(String p_filter);
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void add_task_button(String p_name, const Ref<Texture> &icon, Variant p_meta);
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TaskSection(String p_category_name, EditorNode *p_editor);
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~TaskSection();
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};
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class TaskPanel : public PanelContainer {
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GDCLASS(TaskPanel, PanelContainer)
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private:
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EditorNode *editor;
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LineEdit *filter_edit;
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VBoxContainer *sections;
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void _populate_core_tasks_from_class(const StringName &p_base_class, List<String> *p_task_classes);
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void _populate_scripted_tasks_from_dir(String p_path, List<String> *p_task_classes);
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void _on_task_button_pressed(const StringName &p_task);
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void _on_filter_text_changed(String p_text);
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protected:
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static void _bind_methods();
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public:
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void refresh();
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TaskPanel(EditorNode *p_editor);
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~TaskPanel();
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};
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class LimboAIEditor : public Control {
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GDCLASS(LimboAIEditor, Control);
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private:
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enum Action {
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ACTION_REMOVE,
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ACTION_MOVE_UP,
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ACTION_MOVE_DOWN,
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ACTION_DUPLICATE,
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ACTION_MAKE_ROOT,
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};
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EditorNode *editor;
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Vector<Ref<BehaviorTree>> history;
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int idx_history;
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Set<Ref<BehaviorTree>> dirty;
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Button *header;
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TaskTree *task_tree;
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Panel *usage_hint;
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PopupMenu *menu;
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FileDialog *save_dialog;
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FileDialog *load_dialog;
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Button *history_back;
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Button *history_forward;
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TaskPanel *task_panel;
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void _add_task(const Ref<BTTask> &p_task);
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_FORCE_INLINE_ void _add_task_with_prototype(const Ref<BTTask> &p_prototype) { _add_task(p_prototype->clone()); }
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void _update_header();
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void _update_history_buttons();
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void _new_bt();
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void _save_bt(String p_path);
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void _load_bt(String p_path);
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void _mark_as_dirty(bool p_dirty);
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void _on_tree_rmb(const Vector2 &p_menu_pos);
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void _on_action_selected(int p_id);
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void _on_tree_task_selected(const Ref<BTTask> &p_task) const;
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void _on_visibility_changed() const;
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void _on_header_pressed() const;
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void _on_save_pressed();
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void _on_panel_task_selected(String p_task);
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void _on_history_back();
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void _on_history_forward();
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void _on_task_dragged(Ref<BTTask> p_task, Ref<BTTask> p_to_task, int p_type);
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protected:
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static void _bind_methods();
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public:
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static Ref<Texture> get_task_icon(String p_script_path_or_class);
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void edit_bt(Ref<BehaviorTree> p_behavior_tree);
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void apply_changes();
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LimboAIEditor(EditorNode *p_editor);
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~LimboAIEditor();
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};
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class LimboAIEditorPlugin : public EditorPlugin {
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GDCLASS(LimboAIEditorPlugin, EditorPlugin);
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private:
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EditorNode *editor;
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LimboAIEditor *limbo_ai_editor;
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protected:
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void _notification(int p_notification);
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public:
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virtual String get_name() const { return "LimboAI"; }
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virtual const Ref<Texture> get_icon() const;
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bool has_main_screen() const { return true; }
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virtual void make_visible(bool p_visible);
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virtual void apply_changes();
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virtual void edit(Object *p_object);
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virtual bool handles(Object *p_object) const;
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LimboAIEditorPlugin(EditorNode *p_editor);
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~LimboAIEditorPlugin();
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};
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#endif // TOOLS_ENABLED
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#endif // LIMBO_AI_EDITOR_PLUGIN_H
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