limboai/doc/source/classes/class_btstopanimation.rst

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.2/modules/limboai/doc_classes/BTStopAnimation.xml.
.. _class_BTStopAnimation:
BTStopAnimation
===============
**Inherits:** :ref:`BTAction<class_BTAction>` **<** :ref:`BTTask<class_BTTask>` **<** :ref:`BT<class_BT>`
BT action that stops the playback of an animation on the specified ``AnimationPlayer`` node.
.. rst-class:: classref-introduction-group
Description
-----------
BTStopAnimation action stops the playback of an animation on the specified ``AnimationPlayer`` node and returns ``SUCCESS``. If :ref:`animation_name<class_BTStopAnimation_property_animation_name>` is set, it will only stop the playback if the specified animation is currently playing.
Returns ``FAILURE`` if the action fails to get the ``AnimationPlayer`` node.
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+-----------------------------+--------------------------------------------------------------------------+-----------+
| StringName | :ref:`animation_name<class_BTStopAnimation_property_animation_name>` | ``&""`` |
+-----------------------------+--------------------------------------------------------------------------+-----------+
| :ref:`BBNode<class_BBNode>` | :ref:`animation_player<class_BTStopAnimation_property_animation_player>` | |
+-----------------------------+--------------------------------------------------------------------------+-----------+
| bool | :ref:`keep_state<class_BTStopAnimation_property_keep_state>` | ``false`` |
+-----------------------------+--------------------------------------------------------------------------+-----------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_BTStopAnimation_property_animation_name:
.. rst-class:: classref-property
StringName **animation_name** = ``&""``
.. rst-class:: classref-property-setget
- void **set_animation_name** **(** StringName value **)**
- StringName **get_animation_name** **(** **)**
Animation's key within the ``AnimationPlayer`` node. If not empty, BTStopAnimation will only stop the playback if the specified animation is currently playing.
.. rst-class:: classref-item-separator
----
.. _class_BTStopAnimation_property_animation_player:
.. rst-class:: classref-property
:ref:`BBNode<class_BBNode>` **animation_player**
.. rst-class:: classref-property-setget
- void **set_animation_player** **(** :ref:`BBNode<class_BBNode>` value **)**
- :ref:`BBNode<class_BBNode>` **get_animation_player** **(** **)**
Parameter that specifies the ``AnimationPlayer`` node.
.. rst-class:: classref-item-separator
----
.. _class_BTStopAnimation_property_keep_state:
.. rst-class:: classref-property
bool **keep_state** = ``false``
.. rst-class:: classref-property-setget
- void **set_keep_state** **(** bool value **)**
- bool **get_keep_state** **(** **)**
If ``true``, the animation state is not updated visually.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`