limboai/bt/decorators/bt_new_scope.h

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/* bt_new_scope.h */
#ifndef BT_NEW_SCOPE_H
#define BT_NEW_SCOPE_H
#include "bt_decorator.h"
#include "core/object/object.h"
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#include "bt_decorator.h"
class BTNewScope : public BTDecorator {
GDCLASS(BTNewScope, BTDecorator);
private:
Dictionary blackboard_data;
protected:
static void _bind_methods();
void _set_blackboard_data(const Dictionary &p_value) { blackboard_data = p_value; }
Dictionary _get_blackboard_data() const { return blackboard_data; }
virtual int _tick(float p_delta) override;
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public:
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virtual void initialize(Node *p_agent, const Ref<Blackboard> &p_blackboard) override;
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};
#endif // BT_NEW_SCOPE_H