2022-08-30 16:48:49 +00:00
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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2022-12-15 13:49:38 +00:00
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config_version=5
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2022-08-30 16:48:49 +00:00
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[application]
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2024-01-30 11:10:12 +00:00
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config/name="LimboAI Demo"
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run/main_scene="res://demo/scenes/demo.tscn"
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config/features=PackedStringArray("4.2", "Forward Plus")
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config/icon="res://demo/icon.svg"
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2022-08-30 16:48:49 +00:00
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2024-01-30 11:10:12 +00:00
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[display]
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2024-01-11 16:06:06 +00:00
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2024-01-30 11:10:12 +00:00
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window/size/viewport_width=1920
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window/size/viewport_height=1080
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2022-08-30 16:48:49 +00:00
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2024-01-30 16:08:50 +00:00
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[input]
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move_left={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"echo":false,"script":null)
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]
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}
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move_right={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"echo":false,"script":null)
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]
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}
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move_up={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"echo":false,"script":null)
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]
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}
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move_down={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"echo":false,"script":null)
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]
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}
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[layer_names]
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2d_physics/layer_1="Obstacle"
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2d_physics/layer_2="Player"
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2d_physics/layer_3="Hurtbox"
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2d_physics/layer_4="Enemy"
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2024-01-16 20:51:47 +00:00
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[limbo_ai]
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behavior_tree/behavior_tree_default_dir="res://demo/ai/trees"
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behavior_tree/user_task_dir_1="res://demo/ai/tasks"
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