limboai/.github/workflows/linux.yml

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name: 🐧 Linux Builds
on:
workflow_call:
workflow_dispatch:
# Global Settings
env:
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GODOT_TREEISH: 4.1.1-stable
LIMBOAI_TREEISH: v0.4.1-stable
VERSION_STRING: 4.1.1-limboai+v0.4.1
SCONS_CACHE_LIMIT: 4096
SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes
DOTNET_NOLOGO: true
DOTNET_CLI_TELEMETRY_OPTOUT: true
jobs:
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linux-builds:
runs-on: "ubuntu-20.04"
name: ${{ matrix.name }}
strategy:
fail-fast: false
matrix:
include:
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- name: Editor (64bit, release)
target: editor
production: yes
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arch: x86_64
build-mono: false
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bin: godot.linuxbsd.editor.x86_64
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- name: Template (64bit, release)
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target: template_release
production: yes
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arch: x86_64
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build-mono: false
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bin: godot.linuxbsd.template_release.x86_64
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- name: Template (64bit, debug)
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target: template_debug
production: yes
build-mono: false
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arch: x86_64
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bin: godot.linuxbsd.template_debug.x86_64
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# - name: Editor (32bit, release)
# target: editor
# production: yes
# arch: x86_32
# build-mono: false
# bin: godot.linuxbsd.editor.x86_32
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- name: Template (32bit, release)
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target: template_release
production: yes
build-mono: false
arch: x86_32
bin: godot.linuxbsd.template_release.x86_32
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- name: Template (32bit, debug)
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target: template_debug
production: yes
build-mono: false
arch: x86_32
bin: godot.linuxbsd.template_debug.x86_32
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- name: Editor .NET (64bit, release)
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target: editor
production: yes
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arch: x86_64
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build-mono: true
bin: godot.linuxbsd.editor.x86_64.mono
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- name: Template .NET (64bit, release)
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target: template_release
production: yes
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arch: x86_64
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build-mono: true
bin: godot.linuxbsd.template_release.x86_64.mono
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- name: Template .NET (64bit, debug)
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target: template_debug
production: yes
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arch: x86_64
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build-mono: true
bin: godot.linuxbsd.template_debug.x86_64.mono
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# - name: Editor .NET (32bit, release)
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# target: editor
# production: yes
# arch: x86_32
# build-mono: true
# bin: godot.linuxbsd.editor.x86_32.mono
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- name: Template .NET (32bit, release)
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target: template_release
production: yes
arch: x86_32
build-mono: true
bin: godot.linuxbsd.template_release.x86_32.mono
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- name: Template .NET (32bit, debug)
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target: template_debug
production: yes
arch: x86_32
build-mono: true
bin: godot.linuxbsd.template_debug.x86_32.mono
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steps:
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# Clone Godot
- uses: actions/checkout@v3
with:
repository: godotengine/godot
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ref: ${{ env.GODOT_TREEISH }}
# Clone limboai module
- uses: actions/checkout@v3
with:
path: modules/limboai
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ref: ${{ env.LIMBOAI_TREEISH }}
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# About sed see: https://github.com/godotengine/buildroot/issues/6
- name: Setup buildroot x86_64
if: matrix.arch == 'x86_64'
run: |
wget https://download.tuxfamily.org/godotengine/toolchains/linux/x86_64-godot-linux-gnu_sdk-buildroot.tar.bz2
tar -xjf x86_64-godot-linux-gnu_sdk-buildroot.tar.bz2
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mv x86_64-godot-linux-gnu_sdk-buildroot buildroot
cd buildroot
sed -i x86_64-godot-linux-gnu/sysroot/usr/lib/pkgconfig/dbus-1.pc -e "s@/lib@/lib64@g"
./relocate-sdk.sh
cd ..
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- name: Setup buildroot x86_32
if: matrix.arch == 'x86_32'
run: |
wget https://download.tuxfamily.org/godotengine/toolchains/linux/i686-godot-linux-gnu_sdk-buildroot.tar.bz2
tar -xjf i686-godot-linux-gnu_sdk-buildroot.tar.bz2
mv i686-godot-linux-gnu_sdk-buildroot buildroot
cd buildroot
./relocate-sdk.sh
cd ..
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- name: Compilation
env:
SCONS_CACHE: ${{github.workspace}}/.scons_cache/
run: |
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PATH=${GITHUB_WORKSPACE}/buildroot/bin:$PATH
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scons -j2 platform=linuxbsd tests=no target=${{matrix.target}} arch=${{ matrix.arch }} production=${{matrix.production}} module_mono_enabled=${{ matrix.build-mono }}
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- name: Generate C# glue
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if: matrix.build-mono && matrix.target == 'editor'
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run: |
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./bin/${{ matrix.bin }} --headless --generate-mono-glue ./modules/mono/glue || true
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- name: Build .NET solutions
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if: matrix.build-mono && matrix.target == 'editor'
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run: |
./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=linuxbsd
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- name: Prepare artifact
run: |
strip ./bin/godot.*
chmod +x ./bin/godot.*
- name: Upload artifact
uses: actions/upload-artifact@v3
with:
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name: ${{ matrix.bin }}
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path: bin/*