2023-07-21 09:50:06 +00:00
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/**
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* behavior_tree_data.h
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* =============================================================================
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* Copyright 2021-2023 Serhii Snitsaruk
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*
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* Use of this source code is governed by an MIT-style
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* license that can be found in the LICENSE file or at
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* https://opensource.org/licenses/MIT.
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* =============================================================================
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*/
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2023-04-13 07:29:45 +00:00
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#ifndef BEHAVIOR_TREE_DATA_H
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#define BEHAVIOR_TREE_DATA_H
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2023-08-15 15:49:13 +00:00
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#include "modules/limboai/bt/tasks/bt_task.h"
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2023-07-20 16:35:36 +00:00
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2023-04-13 07:29:45 +00:00
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class BehaviorTreeData {
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public:
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struct TaskData {
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2023-04-14 08:16:26 +00:00
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int id = 0;
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String name;
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int num_children = 0;
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int status = 0;
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double elapsed_time = 0.0;
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2023-04-13 07:29:45 +00:00
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String type_name;
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2023-04-16 06:26:47 +00:00
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String script_path;
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2023-04-16 06:26:47 +00:00
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TaskData(int p_id, const String &p_name, int p_num_children, int p_status, double p_elapsed_time, const String &p_type_name, const String &p_script_path) {
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id = p_id;
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name = p_name;
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num_children = p_num_children;
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status = p_status;
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elapsed_time = p_elapsed_time;
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type_name = p_type_name;
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2023-04-16 06:26:47 +00:00
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script_path = p_script_path;
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}
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TaskData() {}
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};
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List<TaskData> tasks;
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2023-04-15 07:01:37 +00:00
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NodePath bt_player_path;
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2023-04-13 07:29:45 +00:00
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void serialize(Array &p_arr);
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void deserialize(const Array &p_arr);
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2023-04-15 07:01:37 +00:00
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BehaviorTreeData(const Ref<BTTask> &p_instance, const NodePath &p_player_path);
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2023-04-13 07:29:45 +00:00
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BehaviorTreeData() {}
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};
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#endif // BEHAVIOR_TREE_DATA
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