limboai/doc_classes/LimboState.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="LimboState" inherits="Node" version="3.5" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
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A State node for Hierarchical State Machine (HSM).
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</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
<method name="_enter" qualifiers="virtual">
<return type="void" />
<description>
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Called when state is entered.
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</description>
</method>
<method name="_exit" qualifiers="virtual">
<return type="void" />
<description>
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Called when state is exited.
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</description>
</method>
<method name="_setup" qualifiers="virtual">
<return type="void" />
<description>
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Called once during intialization.
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</description>
</method>
<method name="_update" qualifiers="virtual">
<return type="void" />
<argument index="0" name="p_delta" type="float" />
<description>
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Called during update.
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</description>
</method>
<method name="add_event_handler">
<return type="void" />
<argument index="0" name="p_event" type="String" />
<argument index="1" name="p_method" type="String" />
<description>
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Register [code]p_method[/code] that will be called when [code]p_event[/code] happens. Method must belong to the state.
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</description>
</method>
<method name="call_on_enter">
<return type="LimboState" />
<argument index="0" name="p_object" type="Object" />
<argument index="1" name="p_method" type="String" />
<description>
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A chained method that connects [signal entered] signal to a [code]p_method[/code] on a [p_object].
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</description>
</method>
<method name="call_on_exit">
<return type="LimboState" />
<argument index="0" name="p_object" type="Object" />
<argument index="1" name="p_method" type="String" />
<description>
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A chained method that connects [signal exited] signal to a [code]p_method[/code] on a [p_object].
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</description>
</method>
<method name="call_on_update">
<return type="LimboState" />
<argument index="0" name="p_object" type="Object" />
<argument index="1" name="p_method" type="String" />
<description>
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A chained method that connects [signal updated] signal to a [code]p_method[/code] on a [p_object].
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</description>
</method>
<method name="clear_guard_func">
<return type="void" />
<description>
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Removes the guard function that was set by [method set_guard_func].
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</description>
</method>
<method name="dispatch">
<return type="bool" />
<argument index="0" name="p_event" type="String" />
<argument index="1" name="p_cargo" type="Variant" default="null" />
<description>
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Dispatches recursively a state machine event named [code]p_event[/code] with an optional argument [code]p_cargo[/code]. Returns [code]true[/code] if event was consumed.
Events propagate from the leaf state to the root. Propagation stops as soon as some state consumes the event.
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</description>
</method>
<method name="get_root" qualifiers="const">
<return type="LimboState" />
<description>
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Returns the root [LimboState].
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</description>
</method>
<method name="is_active" qualifiers="const">
<return type="bool" />
<description>
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Returns [code]true[/code] if it is currently active, i.e. it is the active substate of the parent [LimboHSM].
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</description>
</method>
<method name="named">
<return type="LimboState" />
<argument index="0" name="p_name" type="String" />
<description>
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A chained method that sets the name of this state.
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</description>
</method>
<method name="set_guard_func">
<return type="void" />
<argument index="0" name="p_object" type="Object" />
<argument index="1" name="p_func" type="String" />
<argument index="2" name="p_binds" type="Array" default="[ ]" />
<description>
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Sets the guard function. It is a function that will be called each time a transition to this state should happen. If that function returns [code]false[/code], that transition will not be allowed.
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</description>
</method>
</methods>
<members>
<member name="EVENT_FINISHED" type="String" setter="" getter="event_finished">
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A commonly used event that signifies that the state has finished work.
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</member>
<member name="agent" type="Object" setter="set_agent" getter="get_agent">
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An agent that is associated with the state. Assinged by initialization.
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</member>
<member name="blackboard" type="Blackboard" setter="" getter="get_blackboard">
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A key/value data store shared by states of the state machine this state belongs to.
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</member>
</members>
<signals>
<signal name="entered">
<description>
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Emitted when the state is entered.
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</description>
</signal>
<signal name="exited">
<description>
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Emitted when the state is exited.
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</description>
</signal>
<signal name="setup">
<description>
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Emitted when the state is initialized.
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</description>
</signal>
<signal name="updated">
<argument index="0" name="p_delta" type="float" />
<description>
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Emitted when the state is updated.
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</description>
</signal>
</signals>
<constants>
</constants>
</class>