limboai/editor/action_banner.h

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/**
* action_banner.h
* =============================================================================
* Copyright 2021-2023 Serhii Snitsaruk
*
* Use of this source code is governed by an MIT-style
* license that can be found in the LICENSE file or at
* https://opensource.org/licenses/MIT.
* =============================================================================
*/
/* action_banner.h */
#ifdef TOOLS_ENABLED
#ifndef ACTION_BANNER_H
#define ACTION_BANNER_H
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#ifdef LIMBOAI_MODULE
#include "scene/gui/box_container.h"
#include "scene/gui/label.h"
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#include "scene/gui/margin_container.h"
#include "scene/gui/texture_rect.h"
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#endif // ! LIMBOAI_MODULE
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#ifdef LIMBOAI_GDEXTENSION
#include <godot_cpp/classes/h_box_container.hpp>
#include <godot_cpp/classes/label.hpp>
#include <godot_cpp/classes/margin_container.hpp>
#include <godot_cpp/classes/texture_rect.hpp>
using namespace godot;
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#endif // ! LIMBOAI_GDEXTENSION
class ActionBanner : public MarginContainer {
GDCLASS(ActionBanner, MarginContainer);
private:
TextureRect *icon;
Label *message;
HBoxContainer *hbox;
void _execute_action(const Callable &p_action, bool p_auto_close);
protected:
static void _bind_methods();
void _notification(int p_what);
public:
void set_text(const String &p_text);
String get_text() const;
void add_action(const String &p_name, const Callable &p_action, bool p_auto_close = false);
void close();
ActionBanner();
};
#endif // ! ACTION_BANNER
#endif // ! TOOLS_ENABLED