limboai/doc/source/classes/class_btawaitanimation.rst

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.2/modules/limboai/doc_classes/BTAwaitAnimation.xml.
.. _class_BTAwaitAnimation:
BTAwaitAnimation
================
**Inherits:** :ref:`BTAction<class_BTAction>` **<** :ref:`BTTask<class_BTTask>` **<** :ref:`BT<class_BT>`
BT action that waits for an animation to finish playing.
.. rst-class:: classref-introduction-group
Description
-----------
BTAwaitAnimation action waits for an animation on the specified ``AnimationPlayer`` node to finish playing and returns ``SUCCESS``.
Returns ``SUCCESS`` if the specified animation has finished playing or if the specified animation is not currently playing.
Returns ``FAILURE`` if the specified animation doesn't exist or if the action fails to get the ``AnimationPlayer`` node.
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+-----------------------------+---------------------------------------------------------------------------+---------+
| StringName | :ref:`animation_name<class_BTAwaitAnimation_property_animation_name>` | ``&""`` |
+-----------------------------+---------------------------------------------------------------------------+---------+
| :ref:`BBNode<class_BBNode>` | :ref:`animation_player<class_BTAwaitAnimation_property_animation_player>` | |
+-----------------------------+---------------------------------------------------------------------------+---------+
| float | :ref:`max_time<class_BTAwaitAnimation_property_max_time>` | ``1.0`` |
+-----------------------------+---------------------------------------------------------------------------+---------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_BTAwaitAnimation_property_animation_name:
.. rst-class:: classref-property
StringName **animation_name** = ``&""``
.. rst-class:: classref-property-setget
- void **set_animation_name** **(** StringName value **)**
- StringName **get_animation_name** **(** **)**
Animation's key within the ``AnimationPlayer`` node.
.. rst-class:: classref-item-separator
----
.. _class_BTAwaitAnimation_property_animation_player:
.. rst-class:: classref-property
:ref:`BBNode<class_BBNode>` **animation_player**
.. rst-class:: classref-property-setget
- void **set_animation_player** **(** :ref:`BBNode<class_BBNode>` value **)**
- :ref:`BBNode<class_BBNode>` **get_animation_player** **(** **)**
Parameter that specifies the ``AnimationPlayer`` node.
.. rst-class:: classref-item-separator
----
.. _class_BTAwaitAnimation_property_max_time:
.. rst-class:: classref-property
float **max_time** = ``1.0``
.. rst-class:: classref-property-setget
- void **set_max_time** **(** float value **)**
- float **get_max_time** **(** **)**
The maximum duration to wait for the animation to complete (in seconds). If the animation doesn't finish within this time, BTAwaitAnimation will return ``FAILURE``.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`