limboai/limbo_utility.cpp

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/* limbo_utility.cpp */
#include "limbo_utility.h"
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#include "bt/bt_task.h"
#include "core/variant/variant.h"
#include "editor/editor_node.h"
#include "scene/resources/texture.h"
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LimboUtility *LimboUtility::singleton = nullptr;
LimboUtility *LimboUtility::get_singleton() {
return singleton;
}
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String LimboUtility::decorate_var(String p_variable) const {
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String var = p_variable.trim_prefix("$").trim_prefix("\"").trim_suffix("\"");
if (var.find(" ") == -1 and not var.is_empty()) {
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return vformat("$%s", var);
} else {
return vformat("$\"%s\"", var);
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}
}
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String LimboUtility::get_status_name(int p_status) const {
switch (p_status) {
case BTTask::FRESH:
return "FRESH";
case BTTask::RUNNING:
return "RUNNING";
case BTTask::FAILURE:
return "FAILURE";
case BTTask::SUCCESS:
return "SUCCESS";
default:
return "";
}
}
Ref<Texture2D> LimboUtility::get_task_icon(String p_class_or_script_path) const {
ERR_FAIL_COND_V_MSG(p_class_or_script_path.is_empty(), Variant(), "BTTask: script path or class cannot be empty.");
if (p_class_or_script_path.begins_with("res:")) {
Ref<Script> script = ResourceLoader::load(p_class_or_script_path, "Script");
return EditorNode::get_singleton()->get_object_icon(script.ptr(), "BTTask");
}
// TODO: Walk inheritance tree until icon is found.
return EditorNode::get_singleton()->get_class_icon(p_class_or_script_path, "BTTask");
}
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void LimboUtility::_bind_methods() {
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ClassDB::bind_method(D_METHOD("decorate_var", "p_variable"), &LimboUtility::decorate_var);
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ClassDB::bind_method(D_METHOD("get_status_name", "p_status"), &LimboUtility::get_status_name);
ClassDB::bind_method(D_METHOD("get_task_icon"), &LimboUtility::get_task_icon);
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}
LimboUtility::LimboUtility() {
singleton = this;
}
LimboUtility::~LimboUtility() {
singleton = nullptr;
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}