limboai/blackboard/blackboard.h

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/**
* blackboard.h
* =============================================================================
* Copyright 2021-2024 Serhii Snitsaruk
*
* Use of this source code is governed by an MIT-style
* license that can be found in the LICENSE file or at
* https://opensource.org/licenses/MIT.
* =============================================================================
*/
#ifndef BLACKBOARD_H
#define BLACKBOARD_H
#include "bb_variable.h"
#ifdef LIMBOAI_MODULE
#include "core/object/object.h"
#include "core/object/ref_counted.h"
#include "core/variant/variant.h"
#include "scene/main/node.h"
#endif // LIMBOAI_MODULE
#ifdef LIMBOAI_GDEXTENSION
#include <godot_cpp/classes/node.hpp>
#include <godot_cpp/classes/ref.hpp>
#include <godot_cpp/classes/ref_counted.hpp>
#include <godot_cpp/core/object.hpp>
#include <godot_cpp/templates/hash_map.hpp>
using namespace godot;
#endif // LIMBOAI_GDEXTENSION
class Blackboard : public RefCounted {
GDCLASS(Blackboard, RefCounted);
private:
HashMap<StringName, BBVariable> data;
Ref<Blackboard> parent;
protected:
static void _bind_methods();
#ifdef LIMBOAI_GDEXTENSION
String _to_string() const { return "<" + get_class() + "#" + itos(get_instance_id()) + ">"; }
#endif
public:
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void set_parent(const Ref<Blackboard> &p_blackboard) { parent = p_blackboard; }
Ref<Blackboard> get_parent() const { return parent; }
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Ref<Blackboard> top() const;
Variant get_var(const StringName &p_name, const Variant &p_default = Variant(), bool p_complain = true) const;
void set_var(const StringName &p_name, const Variant &p_value);
bool has_var(const StringName &p_name) const;
_FORCE_INLINE_ bool has_local_var(const StringName &p_name) const { return data.has(p_name); }
void erase_var(const StringName &p_name);
void clear() { data.clear(); }
TypedArray<StringName> list_vars() const;
Dictionary get_vars_as_dict() const;
void populate_from_dict(const Dictionary &p_dictionary);
void bind_var_to_property(const StringName &p_name, Object *p_object, const StringName &p_property, bool p_create = false);
void unbind_var(const StringName &p_name);
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void assign_var(const StringName &p_name, const BBVariable &p_var);
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void link_var(const StringName &p_name, const Ref<Blackboard> &p_target_blackboard, const StringName &p_target_var, bool p_create = false);
};
#endif // BLACKBOARD_H