2023-07-21 09:50:06 +00:00
|
|
|
/**
|
|
|
|
* bt_cooldown.h
|
|
|
|
* =============================================================================
|
|
|
|
* Copyright 2021-2023 Serhii Snitsaruk
|
|
|
|
*
|
|
|
|
* Use of this source code is governed by an MIT-style
|
|
|
|
* license that can be found in the LICENSE file or at
|
|
|
|
* https://opensource.org/licenses/MIT.
|
|
|
|
* =============================================================================
|
|
|
|
*/
|
2022-08-28 20:24:33 +00:00
|
|
|
|
|
|
|
#ifndef BT_COOLDOWN_H
|
|
|
|
#define BT_COOLDOWN_H
|
|
|
|
|
|
|
|
#include "bt_decorator.h"
|
2023-07-20 16:35:36 +00:00
|
|
|
|
2022-12-15 07:26:52 +00:00
|
|
|
#include "core/object/object.h"
|
2022-08-28 20:24:33 +00:00
|
|
|
#include "scene/main/scene_tree.h"
|
|
|
|
|
|
|
|
class BTCooldown : public BTDecorator {
|
|
|
|
GDCLASS(BTCooldown, BTDecorator);
|
|
|
|
|
|
|
|
private:
|
2023-04-10 08:08:11 +00:00
|
|
|
double duration = 10.0;
|
2022-08-28 20:24:33 +00:00
|
|
|
bool process_pause = false;
|
|
|
|
bool start_cooled = false;
|
|
|
|
bool trigger_on_failure = false;
|
|
|
|
String cooldown_state_var = "";
|
|
|
|
|
2022-12-17 10:47:10 +00:00
|
|
|
Ref<SceneTreeTimer> timer = nullptr;
|
2022-08-28 20:24:33 +00:00
|
|
|
|
|
|
|
void _chill();
|
|
|
|
void _on_timeout();
|
|
|
|
|
|
|
|
protected:
|
|
|
|
static void _bind_methods();
|
|
|
|
|
2022-12-15 07:26:52 +00:00
|
|
|
virtual String _generate_name() const override;
|
|
|
|
virtual void _setup() override;
|
2023-04-10 08:08:11 +00:00
|
|
|
virtual int _tick(double p_delta) override;
|
2022-08-28 20:24:33 +00:00
|
|
|
|
|
|
|
public:
|
2023-04-10 08:08:11 +00:00
|
|
|
void set_duration(double p_value) {
|
2022-08-28 20:24:33 +00:00
|
|
|
duration = p_value;
|
|
|
|
emit_changed();
|
|
|
|
}
|
2023-04-10 08:08:11 +00:00
|
|
|
double get_duration() const { return duration; }
|
2022-08-28 20:24:33 +00:00
|
|
|
void set_process_pause(bool p_value) {
|
|
|
|
process_pause = p_value;
|
|
|
|
emit_changed();
|
|
|
|
}
|
|
|
|
bool get_process_pause() const { return process_pause; }
|
|
|
|
void set_start_cooled(bool p_value) {
|
|
|
|
start_cooled = p_value;
|
|
|
|
emit_changed();
|
|
|
|
}
|
|
|
|
bool get_start_cooled() const { return start_cooled; }
|
|
|
|
void set_trigger_on_failure(bool p_value) {
|
|
|
|
trigger_on_failure = p_value;
|
|
|
|
emit_changed();
|
|
|
|
}
|
|
|
|
bool get_trigger_on_failure() const { return trigger_on_failure; }
|
|
|
|
void set_cooldown_state_var(String p_value) {
|
|
|
|
cooldown_state_var = p_value;
|
|
|
|
emit_changed();
|
|
|
|
}
|
|
|
|
String get_cooldown_state_var() const { return cooldown_state_var; }
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif // BT_COOLDOWN_H
|