2022-12-15 13:49:38 +00:00
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@tool
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extends BTAction
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@export var animation_name: String
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2022-12-16 03:16:19 +00:00
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@export var animation_player: NodePath
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2022-12-15 13:49:38 +00:00
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var _player: AnimationPlayer
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var _finished: bool
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func _generate_name() -> String:
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2023-04-14 08:28:33 +00:00
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return "PlayAnimation \"%s\"" % animation_name
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2022-12-15 13:49:38 +00:00
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func _setup() -> void:
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2022-12-16 03:16:19 +00:00
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_player = agent.get_node(animation_player)
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2022-12-15 13:49:38 +00:00
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func _enter() -> void:
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if _player.has_animation(animation_name):
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_finished = false
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_player.play(animation_name)
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_player.animation_finished.connect(_on_animation_finished, CONNECT_ONE_SHOT)
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else:
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_finished = true
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func _tick(_delta: float) -> int:
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if _finished:
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return SUCCESS
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return RUNNING
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func _on_animation_finished(_anim):
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_finished = true
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