limboai/editor/owner_picker.h

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/**
* owner_picker.h
* =============================================================================
* Copyright 2021-2024 Serhii Snitsaruk
*
* Use of this source code is governed by an MIT-style
* license that can be found in the LICENSE file or at
* https://opensource.org/licenses/MIT.
* =============================================================================
*/
#ifndef OWNER_PICKER_H
#define OWNER_PICKER_H
#ifdef LIMBOAI_MODULE
#include "scene/gui/dialogs.h"
#include "scene/gui/item_list.h"
#elif LIMBOAI_GDEXTENSION
#include <godot_cpp/classes/accept_dialog.hpp>
#include <godot_cpp/classes/item_list.hpp>
#include <godot_cpp/templates/vector.hpp>
using namespace godot;
#endif
class OwnerPicker : public AcceptDialog {
GDCLASS(OwnerPicker, AcceptDialog);
private:
ItemList *owners_item_list;
void _item_activated(int p_item);
void _selection_confirmed();
protected:
static void _bind_methods();
void _notification(int p_what);
Vector<String> _find_owners(const String &p_path) const;
public:
void pick_and_open_owner_of_resource(const String &p_path);
OwnerPicker();
};
#endif // OWNER_PICKER_H