limboai/.github/workflows/ios.yml

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name: 🍏 iOS builds
on:
workflow_call:
inputs:
godot-ref:
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description: A tag, branch or commit hash in the Godot repository.
type: string
default: master
limboai-ref:
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description: A tag, branch or commit hash in the LimboAI repository.
type: string
default: master
workflow_dispatch:
inputs:
godot-ref:
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description: A tag, branch or commit hash in the Godot repository.
type: string
default: master
limboai-ref:
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description: A tag, branch or commit hash in the LimboAI repository.
type: string
default: master
# Global Settings
env:
SCONS_CACHE_LIMIT: 4096
SCONSFLAGS: production=yes tests=no verbose=yes warnings=extra
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DOTNET_NOLOGO: true
DOTNET_CLI_TELEMETRY_OPTOUT: true
jobs:
ios-builds:
runs-on: "macos-latest"
name: ${{ matrix.name }}
strategy:
fail-fast: false
matrix:
include:
- name: Template (arm64, release)
target: template_release
arch: arm64
ios_simulator: false
dotnet: false
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- name: Template (arm64, debug)
target: template_debug
arch: arm64
ios_simulator: false
dotnet: false
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- name: Simulator (x86_64, release)
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target: template_release
arch: x86_64
ios_simulator: true
dotnet: false
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- name: Simulator (x86_64, debug)
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target: template_debug
arch: x86_64
ios_simulator: true
dotnet: false
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# ! Disabled for now as it doesn't work with cctools-port and current LLVM.
# * See https://github.com/godotengine/build-containers/pull/85.
# - name: Simulator Lib (arm64, release)
# target: template_release
# arch: arm64
# ios_simulator: true
# - name: Simulator Lib (arm64, debug)
# target: template_debug
# arch: arm64
# ios_simulator: true
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- name: Template .NET (arm64, release)
target: template_release
arch: arm64
ios_simulator: false
dotnet: true
- name: Template .NET (arm64, debug)
target: template_debug
arch: arm64
ios_simulator: false
dotnet: true
- name: Simulator .NET (x86_64, release)
target: template_release
arch: x86_64
ios_simulator: true
dotnet: true
- name: Simulator .NET (x86_64, debug)
target: template_debug
arch: x86_64
ios_simulator: true
dotnet: true
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env:
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BIN: godot.ios.${{matrix.target}}.${{matrix.arch}}${{ matrix.dotnet == true && '.mono' || '' }}
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steps:
- name: Clone Godot
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uses: actions/checkout@v4
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with:
repository: godotengine/godot
ref: ${{ inputs.godot-ref }}
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- name: Clone LimboAI module
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uses: actions/checkout@v4
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with:
path: modules/limboai
ref: ${{ inputs.limboai-ref }}
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# Inits GODOT_VERSION, LIMBOAI_VERSION and NAME_PREFIX environment variables.
- uses: ./modules/limboai/.github/actions/init-version
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- name: Set up Python 3.x
uses: actions/setup-python@v5
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with:
python-version: "3.x"
architecture: "x64"
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- name: Set up scons
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run: |
python -c "import sys; print(sys.version)"
python -m pip install scons==4.4.0
- name: Diagnostics
run: |
python --version
scons --version
dotnet --info
- name: Set up Vulkan SDK
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run: |
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# ! Note: Vulkan SDK changed packaging, so we need to inline these steps for the time being.
#sh misc/scripts/install_vulkan_sdk_macos.sh
curl -L "https://sdk.lunarg.com/sdk/download/latest/mac/vulkan-sdk.zip" -o /tmp/vulkan-sdk.zip
unzip /tmp/vulkan-sdk.zip -d /tmp
/tmp/InstallVulkan.app/Contents/MacOS/InstallVulkan --accept-licenses --default-answer --confirm-command install
rm -Rf /tmp/InstallVulkan.app
rm -f /tmp/vulkan-sdk.zip
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# ! Note: we stopped using the scons cache in release builds.
# - name: Set up scons cache
# uses: actions/cache@v4
# with:
# path: ${{github.workspace}}/.scons_cache/
# key: ${{env.BIN}}-${{inputs.godot-ref}}-${{inputs.limboai-ref}}-${{env.LIMBOAI_VERSION}}
# restore-keys: |
# ${{env.BIN}}-${{inputs.godot-ref}}-${{inputs.limboai-ref}}-${{env.LIMBOAI_VERSION}}
# ${{env.BIN}}-${{inputs.godot-ref}}-${{inputs.limboai-ref}}
# ${{env.BIN}}-${{inputs.godot-ref}}
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- name: Compilation
env:
SCONS_CACHE: ${{github.workspace}}/.scons_cache/
run: |
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scons platform=ios target=${{matrix.target}} arch=${{matrix.arch}} ios_simulator=${{matrix.ios_simulator}} module_mono_enabled=${{matrix.dotnet}} ${{env.SCONSFLAGS}}
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- name: Upload artifact
uses: actions/upload-artifact@v4
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with:
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name: tmp-ios${{matrix.dotnet == true && '-dotnet' || ''}}-templates-${{strategy.job-index}}
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path: bin/*
package-ios-templates:
runs-on: "macos-latest"
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name: ${{ matrix.name }}
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needs: ios-builds
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strategy:
fail-fast: false
matrix:
include:
- name: Package iOS templates
dotnet: false
- name: Package iOS .NET templates
dotnet: true
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steps:
- name: Clone Godot
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uses: actions/checkout@v4
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with:
repository: godotengine/godot
ref: ${{ inputs.godot-ref }}
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- name: Clone LimboAI module
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uses: actions/checkout@v4
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with:
path: modules/limboai
ref: ${{ inputs.limboai-ref }}
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# Inits GODOT_VERSION, LIMBOAI_VERSION and NAME_PREFIX environment variables.
- uses: ./modules/limboai/.github/actions/init-version
- name: Set up Vulkan SDK
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run: |
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# ! Note: Vulkan SDK changed packaging, so we need to inline these steps for the time being.
#sh misc/scripts/install_vulkan_sdk_macos.sh
curl -L "https://sdk.lunarg.com/sdk/download/latest/mac/vulkan-sdk.zip" -o /tmp/vulkan-sdk.zip
unzip /tmp/vulkan-sdk.zip -d /tmp
/tmp/InstallVulkan.app/Contents/MacOS/InstallVulkan --accept-licenses --default-answer --confirm-command install
rm -Rf /tmp/InstallVulkan.app
rm -f /tmp/vulkan-sdk.zip
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- name: Download templates artifact
uses: actions/download-artifact@v4
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with:
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pattern: tmp-ios${{matrix.dotnet == true && '-dotnet' || ''}}-templates-*
merge-multiple: true
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path: bin/
- name: Make template bundle
run: |
ls bin/
cp -r misc/dist/ios_xcode bin/
cd bin/
mv libgodot.ios.template_debug.arm64.a ios_xcode/libgodot.ios.debug.xcframework/ios-arm64/libgodot.a
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# ! lipo -create libgodot.ios.template_debug.arm64.simulator.a libgodot.ios.template_debug.x86_64.simulator.a -output ios_xcode/libgodot.ios.debug.xcframework/ios-arm64_x86_64-simulator/libgodot.a
mv libgodot.ios.template_debug.x86_64.simulator.a ios_xcode/libgodot.ios.debug.xcframework/ios-arm64_x86_64-simulator/libgodot.a
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mv libgodot.ios.template_release.arm64.a ios_xcode/libgodot.ios.release.xcframework/ios-arm64/libgodot.a
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# ! lipo -create libgodot.ios.template_release.arm64.simulator.a libgodot.ios.template_release.x86_64.simulator.a -output ios_xcode/libgodot.ios.release.xcframework/ios-arm64_x86_64-simulator/libgodot.a
mv libgodot.ios.template_release.x86_64.simulator.a ios_xcode/libgodot.ios.release.xcframework/ios-arm64_x86_64-simulator/libgodot.a
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cp -r ~/VulkanSDK/*/macOS/lib/MoltenVK.xcframework ios_xcode
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rm -rf ios_xcode/MoltenVK.xcframework/{macos,tvos}*
mkdir -p ${{github.workspace}}/out/templates/
cd ios_xcode
zip -q -9 -r ${{github.workspace}}/out/templates/ios.zip *
echo "${GODOT_VERSION}.limboai+${LIMBOAI_VERSION}${{matrix.dotnet == true && '.mono' || ''}}" > ${{github.workspace}}/out/templates/version.txt
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ls -l ${{github.workspace}}/out/*
- name: Upload template bundle
uses: actions/upload-artifact@v4
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with:
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name: ${{env.NAME_PREFIX}}${{matrix.dotnet == true && '.dotnet' || ''}}.export-templates.ios
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path: out/*
- name: Delete templates artifact
uses: geekyeggo/delete-artifact@v5
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with:
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name: tmp-ios${{matrix.dotnet == true && '-dotnet' || ''}}-templates-*
useGlob: true
failOnError: false