godot4-opus/SConstruct

46 lines
1.1 KiB
Python

#!/usr/bin/env python
from glob import glob
from pathlib import Path
from SCons.Script import MSVSProject
env = SConscript("godot-cpp/SConstruct")
# Sources
env.Append(CPPPATH=["src/"])
sources = Glob("src/*.cpp")
# Opus (Windows x64)
env.Append(CPPPATH=['#3rdparty/opus/include'])
env.Append(LIBPATH=['#3rdparty/opus/lib'])
env.Append(LIBS=['opus'])
(extension_path,) = glob("export/addons/*/*.gdextension")
addon_path = Path(extension_path).parent
project_name = Path(extension_path).stem
debug_or_release = "release" if env["target"] == "template_release" else "debug"
if env["platform"] == "macos":
library = env.SharedLibrary(
"{0}/lib/lib{1}.{2}.{3}.framework/{1}.{2}.{3}".format(
addon_path,
project_name,
env["platform"],
debug_or_release,
),
source=sources,
)
else:
library = env.SharedLibrary(
"{}/lib/lib{}.{}.{}.{}{}".format(
addon_path,
project_name,
env["platform"],
debug_or_release,
env["arch"],
env["SHLIBSUFFIX"],
),
source=sources,
)
Default(library)