#!/usr/bin/env python from glob import glob from pathlib import Path from SCons.Script import MSVSProject env = SConscript("godot-cpp/SConstruct") # Sources env.Append(CPPPATH=["src/"]) sources = Glob("src/*.cpp") # Opus (Windows x64) env.Append(CPPPATH=['#3rdparty/opus/include']) env.Append(LIBPATH=['#3rdparty/opus/lib']) env.Append(LIBS=['opus']) (extension_path,) = glob("export/addons/*/*.gdextension") addon_path = Path(extension_path).parent project_name = Path(extension_path).stem debug_or_release = "release" if env["target"] == "template_release" else "debug" if env["platform"] == "macos": library = env.SharedLibrary( "{0}/lib/lib{1}.{2}.{3}.framework/{1}.{2}.{3}".format( addon_path, project_name, env["platform"], debug_or_release, ), source=sources, ) else: library = env.SharedLibrary( "{}/lib/lib{}.{}.{}.{}{}".format( addon_path, project_name, env["platform"], debug_or_release, env["arch"], env["SHLIBSUFFIX"], ), source=sources, ) Default(library)