Use static libvpx; use /MD runtime for Godot and final library
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@ -18,7 +18,9 @@ includes += Glob("src/platform/win32/*.h")
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# Append additional library paths and libraries for Opus, Speex, and vpx
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env.Append(CPPPATH=['#3rdparty/opus/include', '#3rdparty/speex/include', '#3rdparty/libvpx/include'])
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env.Append(LIBPATH=['#3rdparty/opus/lib', '#3rdparty/speex/lib', '#3rdparty/libvpx/lib/x64'])
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env.Append(LIBS=['opus', 'libspeex', 'libspeexdsp', 'vpx'])
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env.Append(LIBS=['opus', 'libspeex', 'libspeexdsp', 'libvpx'])
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env.Append(CCFLAGS='/MD')
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# Determine extension and addon path
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(extension_path,) = glob("export/addons/*/*.gdextension")
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