Use static libvpx; use /MD runtime for Godot and final library
This commit is contained in:
parent
bc5569f93f
commit
e7dcdf2d65
|
@ -18,7 +18,9 @@ includes += Glob("src/platform/win32/*.h")
|
||||||
# Append additional library paths and libraries for Opus, Speex, and vpx
|
# Append additional library paths and libraries for Opus, Speex, and vpx
|
||||||
env.Append(CPPPATH=['#3rdparty/opus/include', '#3rdparty/speex/include', '#3rdparty/libvpx/include'])
|
env.Append(CPPPATH=['#3rdparty/opus/include', '#3rdparty/speex/include', '#3rdparty/libvpx/include'])
|
||||||
env.Append(LIBPATH=['#3rdparty/opus/lib', '#3rdparty/speex/lib', '#3rdparty/libvpx/lib/x64'])
|
env.Append(LIBPATH=['#3rdparty/opus/lib', '#3rdparty/speex/lib', '#3rdparty/libvpx/lib/x64'])
|
||||||
env.Append(LIBS=['opus', 'libspeex', 'libspeexdsp', 'vpx'])
|
env.Append(LIBS=['opus', 'libspeex', 'libspeexdsp', 'libvpx'])
|
||||||
|
|
||||||
|
env.Append(CCFLAGS='/MD')
|
||||||
|
|
||||||
# Determine extension and addon path
|
# Determine extension and addon path
|
||||||
(extension_path,) = glob("export/addons/*/*.gdextension")
|
(extension_path,) = glob("export/addons/*/*.gdextension")
|
||||||
|
|
Loading…
Reference in New Issue