Expose screen capturer init mechanism in GodotObs
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@ -52,6 +52,7 @@ void Obs::_bind_methods()
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ClassDB::bind_method(D_METHOD("get_screen_frame"), &Obs::getEncodedScreenFrame);
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ClassDB::bind_method(D_METHOD("get_screen_frame"), &Obs::getEncodedScreenFrame);
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ClassDB::bind_method(D_METHOD("render_frame"), &Obs::renderFrameToMesh);
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ClassDB::bind_method(D_METHOD("render_frame"), &Obs::renderFrameToMesh);
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ClassDB::bind_method(D_METHOD("get_screen_count"), &Obs::getScreenCount);
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ClassDB::bind_method(D_METHOD("get_screen_count"), &Obs::getScreenCount);
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ClassDB::bind_method(D_METHOD("start_capture"), &Obs::startCapture);
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}
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}
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@ -92,6 +93,12 @@ Obs::~Obs()
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}
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}
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bool Obs::startCapture()
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{
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return m_capturer.init();
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}
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PackedByteArray Obs::getEncodedScreenFrame(size_t id)
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PackedByteArray Obs::getEncodedScreenFrame(size_t id)
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{
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{
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#ifdef PROFILER_ENABLED
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#ifdef PROFILER_ENABLED
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@ -28,9 +28,10 @@ public:
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Obs();
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Obs();
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~Obs();
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~Obs();
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bool startCapture();
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PackedByteArray getEncodedScreenFrame(size_t id);
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PackedByteArray getEncodedScreenFrame(size_t id);
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void renderFrameToMesh(PackedByteArray frame, Ref<StandardMaterial3D> mat);
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void renderFrameToMesh(PackedByteArray frame, Ref<StandardMaterial3D> mat);
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size_t getScreenCount() const;
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size_t getScreenCount() const;
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private:
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private:
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