Add build info to the readme
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README.md
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README.md
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@ -33,6 +33,26 @@ func play_data(data: PackedFloat32Array) -> void:
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```
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## Building
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In order to build this project, you need scons. Currently only Windows x64 (MSVC) is supported.
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1. Clone repo with submodules (godot-cpp)
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```
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git clone --recurse-submodules https://github.com/microtaur/godot4-opus.git && cd godot4-opus
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```
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2. Build debug
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```
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scons
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```
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3. Build release
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```
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scons target=template_release
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```
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More information on building GDExtensions: [https://docs.godotengine.org/pl/4.x/tutorials/scripting/gdextension/gdextension_cpp_example.html](https://docs.godotengine.org/en/stable/tutorials/scripting/gdextension/gdextension_cpp_example.html)
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## Known limitations
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- This is more POC than a production-ready solution although it's not too far from achieving this status. I'm using this code successfully in a scenario similar to the one presented in this demo:
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