Multiple improvements to streaming reliability

This commit is contained in:
weil 2024-02-01 20:44:29 +01:00
parent 6e37df5872
commit 2060e18b75
3 changed files with 54 additions and 32 deletions

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@ -1,17 +1,13 @@
#include "GodotObs.h" #include "GodotObs.h"
#include <godot_cpp/variant/utility_functions.hpp> #include <godot_cpp/variant/utility_functions.hpp>
#include <Windows.h> #include <Windows.h>
#include "platform/win32/capture_window.h" #include <chrono>
//#define PROFILER_ENABLED
#include<chrono>
#pragma comment(lib, "User32.lib") #pragma comment(lib, "User32.lib")
#pragma comment(lib, "Gdi32.lib") #pragma comment(lib, "Gdi32.lib")
//#define PROFILER_ENABLED
namespace godot { namespace godot {
namespace { namespace {
@ -65,41 +61,46 @@ Obs::Obs()
m_cfg.g_w = 1920; m_cfg.g_w = 1920;
m_cfg.g_h = 1080; m_cfg.g_h = 1080;
m_cfg.rc_target_bitrate = 1500; m_cfg.rc_target_bitrate = 1500;
m_cfg.g_timebase.num = 1; // TODO: remove? m_cfg.g_timebase.num = 1000;
m_cfg.g_timebase.den = 30; // TODO: expose m_cfg.g_timebase.den = 30001;
m_cfg.g_lag_in_frames = 0; m_cfg.g_lag_in_frames = 0;
m_cfg.g_threads = 4; m_cfg.g_threads = 8;
//m_cfg.g_error_resilient = VPX_ERROR_RESILIENT_DEFAULT; //m_cfg.g_error_resilient = VPX_ERROR_RESILIENT_DEFAULT;
//m_cfg.g_timebase = (1000.f / 30000.0); m_cfg.g_pass = VPX_RC_ONE_PASS; // TODO: consider doing two-pass
m_cfg.kf_max_dist = 1; // Currently necessary because of WebRTC buffer limitations
m_cfg.kf_min_dist = 1; // Maybe we should split data that being sent through rpc?
res = vpx_codec_enc_init(&m_encoder, vpx_codec_vp9_cx(), &m_cfg, 0); res = vpx_codec_enc_init(&m_encoder, vpx_codec_vp9_cx(), &m_cfg, 0);
ERR_FAIL_COND_MSG(res != VPX_CODEC_OK, "VP9 could not be initialized"); ERR_FAIL_COND_MSG(res != VPX_CODEC_OK, "VP9 could not be initialized");
vpx_codec_control(&m_encoder, VP8E_SET_CPUUSED, 13); vpx_codec_control(&m_encoder, VP8E_SET_CPUUSED, 13);
// decoder initialize
res = vpx_codec_dec_init(&m_decoder, vpx_codec_vp9_dx(), nullptr, 0); res = vpx_codec_dec_init(&m_decoder, vpx_codec_vp9_dx(), nullptr, 0);
ERR_FAIL_COND_MSG(res != VPX_CODEC_OK, "Could not intitialize decoder"); ERR_FAIL_COND_MSG(res != VPX_CODEC_OK, "Could not intitialize decoder");
m_imageBuffer = Image::create(1920, 1080, false, godot::Image::FORMAT_RGB8); m_imageBuffer = Image::create(1920, 1080, false, godot::Image::FORMAT_RGB8); // TODO: adjust resolution
} }
Obs::~Obs() Obs::~Obs()
{ {
// TODO: cleanup
} }
PackedByteArray Obs::getEncodedScreenFrame(size_t id) PackedByteArray Obs::getEncodedScreenFrame(size_t id)
{ {
#ifdef PROFILER_ENABLED
const auto start = std::chrono::high_resolution_clock::now(); const auto start = std::chrono::high_resolution_clock::now();
#endif
vpx_codec_err_t res{}; vpx_codec_err_t res{};
auto capturer = microtaur::WindowCapturer{};
auto frame = capturer.capture(id);
ERR_FAIL_COND_V_MSG(!&m_encoder, {}, "VP9 encoder is not initialized"); ERR_FAIL_COND_V_MSG(!&m_encoder, {}, "VP9 encoder is not initialized");
auto frame = m_capturer.capture(id);
if (frame.data.empty()) {
return {};
}
vpx_image_t img; vpx_image_t img;
vpx_img_wrap(&img, VPX_IMG_FMT_I420, 1920, 1080, 1, frame.data.data()); vpx_img_wrap(&img, VPX_IMG_FMT_I420, 1920, 1080, 1, frame.data.data());
@ -112,7 +113,6 @@ PackedByteArray Obs::getEncodedScreenFrame(size_t id)
PackedByteArray out; PackedByteArray out;
while ((pkt = vpx_codec_get_cx_data(&m_encoder, &iter))) { while ((pkt = vpx_codec_get_cx_data(&m_encoder, &iter))) {
if (pkt->kind == VPX_CODEC_CX_FRAME_PKT) { if (pkt->kind == VPX_CODEC_CX_FRAME_PKT) {
out.resize(pkt->data.frame.sz); out.resize(pkt->data.frame.sz);
std::memcpy(&out[0], pkt->data.frame.buf, pkt->data.frame.sz); std::memcpy(&out[0], pkt->data.frame.buf, pkt->data.frame.sz);
@ -141,7 +141,9 @@ void Obs::renderFrameToMesh(PackedByteArray frame, Ref<StandardMaterial3D> mat)
vpx_codec_err_t res{}; vpx_codec_err_t res{};
res = vpx_codec_decode(&m_decoder, (const uint8_t*)&frame[0], frame.size(), NULL, 0); res = vpx_codec_decode(&m_decoder, (const uint8_t*)&frame[0], frame.size(), NULL, 0);
ERR_FAIL_COND_MSG(res != VPX_CODEC_OK, "VP9 decode failed"); if (res != VPX_CODEC_OK) {
return;
}
vpx_codec_iter_t iter = NULL; vpx_codec_iter_t iter = NULL;
vpx_image_t* img = NULL; vpx_image_t* img = NULL;
@ -156,18 +158,18 @@ void Obs::renderFrameToMesh(PackedByteArray frame, Ref<StandardMaterial3D> mat)
} }
mat->set_texture(godot::StandardMaterial3D::TEXTURE_ALBEDO, m_imageTexture); mat->set_texture(godot::StandardMaterial3D::TEXTURE_ALBEDO, m_imageTexture);
}
#ifdef PROFILER_ENABLED #ifdef PROFILER_ENABLED
auto end = std::chrono::high_resolution_clock::now(); auto end = std::chrono::high_resolution_clock::now();
auto decodeTime = std::chrono::duration_cast<std::chrono::milliseconds>(end - start).count(); auto decodeTime = std::chrono::duration_cast<std::chrono::milliseconds>(end - start).count();
m_totalDecodeTime += decodeTime; m_totalDecodeTime += decodeTime;
m_decodeCount++; m_decodeCount++;
m_avgDecodeTime = static_cast<double>(m_totalDecodeTime) / m_decodeCount; m_avgDecodeTime = static_cast<double>(m_totalDecodeTime) / m_decodeCount;
if (m_decodeCount % 10 == 0) { if (m_decodeCount % 10 == 0) {
UtilityFunctions::print("Average Decode time: ", m_avgDecodeTime); UtilityFunctions::print("Average Decode time: ", m_avgDecodeTime);
}
#endif
} }
#endif
} }
} }

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@ -13,6 +13,8 @@
#include <vpx/vpx_decoder.h> #include <vpx/vpx_decoder.h>
#include <vpx/vpx_codec.h> #include <vpx/vpx_codec.h>
#include "platform/win32/capture_window.h"
namespace godot { namespace godot {
class Obs : public Node class Obs : public Node
@ -43,6 +45,7 @@ private:
Ref<Image> m_imageBuffer{}; Ref<Image> m_imageBuffer{};
Ref<ImageTexture> m_imageTexture{}; Ref<ImageTexture> m_imageTexture{};
// TODO: create proper profiler
size_t m_avgEncodeTime{}; size_t m_avgEncodeTime{};
size_t m_encodeCount{}; size_t m_encodeCount{};
size_t m_totalEncodeTime{}; size_t m_totalEncodeTime{};
@ -50,6 +53,8 @@ private:
size_t m_avgDecodeTime{}; size_t m_avgDecodeTime{};
size_t m_decodeCount{}; size_t m_decodeCount{};
size_t m_totalDecodeTime{}; size_t m_totalDecodeTime{};
microtaur::WindowCapturer m_capturer{};
}; };
} }

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@ -2,6 +2,9 @@
#include <godot_cpp/variant/utility_functions.hpp> #include <godot_cpp/variant/utility_functions.hpp>
#include <chrono> #include <chrono>
#include <thread>
#include <iomanip>
#include <sstream>
#include <d3d11.h> #include <d3d11.h>
#include <dxgi1_2.h> #include <dxgi1_2.h>
@ -98,11 +101,14 @@ public:
HRESULT hr = m_duplication->AcquireNextFrame(INFINITE, &frameInfo, &desktopResource); HRESULT hr = m_duplication->AcquireNextFrame(INFINITE, &frameInfo, &desktopResource);
if (FAILED(hr)) { if (FAILED(hr)) {
if (hr == DXGI_ERROR_ACCESS_LOST) { if (hr == DXGI_ERROR_WAIT_TIMEOUT) {
// TODO // TODO: maybe adjust this value?
std::this_thread::sleep_for(std::chrono::milliseconds(33));
return {};
} }
return {}; reset();
return { m_width, m_height, m_buffer };
} }
m_frameAcquired = true; m_frameAcquired = true;
@ -211,7 +217,16 @@ public:
void reset() void reset()
{ {
// TODO: cleanup m_stagingTexture.Reset();
m_desktopTexture.Reset();
m_duplication.Reset();
m_context.Reset();
m_device.Reset();
m_width = m_height = 0;
m_frameAcquired = false;
init();
} }
private: private: